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e2e: cleanup node start function (#6842) (#6848)

I realized after my last commit that my change made a following line of code a bit redundant.

(alternatively my last change was redunadnt to the existing code.)

I took this oppertunity to make some minor cleanups and logging changes to the node changes which I hope will make tests a bit more clear.

(cherry picked from commit a374f74f7c)

Co-authored-by: Sam Kleinman <garen@tychoish.com>
pull/6867/head
mergify[bot] 3 years ago
committed by GitHub
parent
commit
4023580a25
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 6 additions and 7 deletions
  1. +6
    -7
      test/e2e/runner/start.go

+ 6
- 7
test/e2e/runner/start.go View File

@ -9,6 +9,9 @@ import (
)
func Start(testnet *e2e.Testnet) error {
if len(testnet.Nodes) == 0 {
return fmt.Errorf("no nodes in testnet")
}
// Nodes are already sorted by name. Sort them by name then startAt,
// which gives the overall order startAt, mode, name.
@ -29,9 +32,7 @@ func Start(testnet *e2e.Testnet) error {
sort.SliceStable(nodeQueue, func(i, j int) bool {
return nodeQueue[i].StartAt < nodeQueue[j].StartAt
})
if len(nodeQueue) == 0 {
return fmt.Errorf("no nodes in testnet")
}
if nodeQueue[0].StartAt > 0 {
return fmt.Errorf("no initial nodes in testnet")
}
@ -93,10 +94,8 @@ func Start(testnet *e2e.Testnet) error {
}
}
logger.Info(fmt.Sprintf("Starting node %v at height %v...", node.Name, node.StartAt))
if _, _, err := waitForHeight(testnet, node.StartAt); err != nil {
return err
}
logger.Info("Starting catch up node", "node", node.Name, "height", node.StartAt)
if err := execCompose(testnet.Dir, "up", "-d", node.Name); err != nil {
return err
}


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