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@ -56,7 +56,9 @@ func (s *State) ExecBlock(eventCache types.Fireable, proxyAppConn proxy.AppConnC |
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// save state with updated height/blockhash/validators
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// but stale apphash, in case we fail between Commit and Save
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s.Save() |
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s.SaveIntermediate() |
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fail.Fail() // XXX
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return nil |
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} |
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@ -264,7 +266,6 @@ func (s *State) CommitStateUpdateMempool(proxyAppConn proxy.AppConnConsensus, bl |
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// Set the state's new AppHash
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s.AppHash = res.Data |
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s.AppHashIsStale = false |
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// Update mempool.
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mempool.Update(block.Height, block.Txs) |
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@ -322,7 +323,7 @@ func (h *Handshaker) Handshake(proxyApp proxy.AppConns) error { |
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return nil |
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} |
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log.Notice("TMSP Handshake", "height", blockInfo.BlockHeight, "app_hash", blockInfo.AppHash) |
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log.Notice("TMSP Handshake", "appHeight", blockInfo.BlockHeight, "appHash", blockInfo.AppHash) |
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blockHeight := int(blockInfo.BlockHeight) // XXX: beware overflow
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appHash := blockInfo.AppHash |
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@ -352,29 +353,46 @@ func (h *Handshaker) Handshake(proxyApp proxy.AppConns) error { |
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func (h *Handshaker) ReplayBlocks(appHash []byte, appBlockHeight int, appConnConsensus proxy.AppConnConsensus) error { |
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storeBlockHeight := h.store.Height() |
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if storeBlockHeight < appBlockHeight { |
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stateBlockHeight := h.state.LastBlockHeight |
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log.Notice("TMSP Replay Blocks", "appHeight", appBlockHeight, "storeHeight", storeBlockHeight, "stateHeight", stateBlockHeight) |
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if storeBlockHeight == 0 { |
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return nil |
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} else if storeBlockHeight < appBlockHeight { |
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// if the app is ahead, there's nothing we can do
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return ErrAppBlockHeightTooHigh{storeBlockHeight, appBlockHeight} |
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} else if storeBlockHeight == appBlockHeight { |
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// if we crashed between Commit and SaveState,
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// the state's app hash is stale
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// otherwise we're synced
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if h.state.AppHashIsStale { |
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h.state.AppHashIsStale = false |
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// We ran Commit, but if we crashed before state.Save(),
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// load the intermediate state and update the state.AppHash.
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// NOTE: If TMSP allowed rollbacks, we could just replay the
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// block even though it's been committed
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stateAppHash := h.state.AppHash |
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lastBlockAppHash := h.store.LoadBlock(storeBlockHeight).AppHash |
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if bytes.Equal(stateAppHash, appHash) { |
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// we're all synced up
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log.Debug("TMSP RelpayBlocks: Already synced") |
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} else if bytes.Equal(stateAppHash, lastBlockAppHash) { |
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// we crashed after commit and before saving state,
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// so load the intermediate state and update the hash
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h.state.LoadIntermediate() |
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h.state.AppHash = appHash |
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h.state.Save() |
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log.Debug("TMSP RelpayBlocks: Loaded intermediate state and updated state.AppHash") |
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} else { |
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PanicSanity(Fmt("Unexpected state.AppHash: state.AppHash %X; app.AppHash %X, lastBlock.AppHash %X", stateAppHash, appHash, lastBlockAppHash)) |
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} |
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return nil |
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} else if h.state.LastBlockHeight == appBlockHeight { |
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// store is ahead of app but core's state height is at apps height
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// this happens if we crashed after saving the block,
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// but before committing it. We should be 1 ahead
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if storeBlockHeight != appBlockHeight+1 { |
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PanicSanity(Fmt("core.state.height == app.height but store.height (%d) > app.height+1 (%d)", storeBlockHeight, appBlockHeight+1)) |
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} |
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} else if storeBlockHeight == appBlockHeight+1 && |
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storeBlockHeight == stateBlockHeight+1 { |
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// We crashed after saving the block
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// but before Commit (both the state and app are behind),
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// so just replay the block
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// check that the blocks last apphash is the states apphash
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// check that the lastBlock.AppHash matches the state apphash
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block := h.store.LoadBlock(storeBlockHeight) |
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if !bytes.Equal(block.Header.AppHash, appHash) { |
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return ErrLastStateMismatch{storeBlockHeight, block.Header.AppHash, appHash} |
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@ -385,13 +403,19 @@ func (h *Handshaker) ReplayBlocks(appHash []byte, appBlockHeight int, appConnCon |
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h.nBlocks += 1 |
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var eventCache types.Fireable // nil
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// replay the block against the actual tendermint state
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// replay the latest block
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return h.state.ApplyBlock(eventCache, appConnConsensus, block, blockMeta.PartsHeader, MockMempool{}) |
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} else if storeBlockHeight != stateBlockHeight { |
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// unless we failed before committing or saving state (previous 2 case),
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// the store and state should be at the same height!
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PanicSanity(Fmt("Expected storeHeight (%d) and stateHeight (%d) to match.", storeBlockHeight, stateBlockHeight)) |
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} else { |
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// either we're caught up or there's blocks to replay
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// store is more than one ahead,
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// so app wants to replay many blocks
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// replay all blocks starting with appBlockHeight+1
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var eventCache types.Fireable // nil
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var appHash []byte |
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for i := appBlockHeight + 1; i <= storeBlockHeight; i++ { |
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h.nBlocks += 1 |
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@ -413,8 +437,10 @@ func (h *Handshaker) ReplayBlocks(appHash []byte, appBlockHeight int, appConnCon |
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appHash = res.Data |
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} |
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if !bytes.Equal(h.state.AppHash, appHash) { |
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return errors.New(Fmt("Tendermint state.AppHash does not match AppHash after replay", "expected", h.state.AppHash, "got", appHash)) |
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return errors.New(Fmt("Tendermint state.AppHash does not match AppHash after replay. Got %X, expected %X", appHash, h.state.AppHash)) |
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} |
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return nil |
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} |
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return nil |
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} |