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- package main
-
- import (
- "math/rand"
- "sort"
- )
-
- // combinations takes input in the form of a map of item lists, and returns a
- // list of all combinations of each item for each key. E.g.:
- //
- // {"foo": [1, 2, 3], "bar": [4, 5, 6]}
- //
- // Will return the following maps:
- //
- // {"foo": 1, "bar": 4}
- // {"foo": 1, "bar": 5}
- // {"foo": 1, "bar": 6}
- // {"foo": 2, "bar": 4}
- // {"foo": 2, "bar": 5}
- // {"foo": 2, "bar": 6}
- // {"foo": 3, "bar": 4}
- // {"foo": 3, "bar": 5}
- // {"foo": 3, "bar": 6}
- func combinations(items map[string][]interface{}) []map[string]interface{} {
- keys := []string{}
- for key := range items {
- keys = append(keys, key)
- }
- sort.Strings(keys)
- return combiner(map[string]interface{}{}, keys, items)
- }
-
- // combiner is a utility function for combinations.
- func combiner(head map[string]interface{}, pending []string, items map[string][]interface{}) []map[string]interface{} {
- if len(pending) == 0 {
- return []map[string]interface{}{head}
- }
- key, pending := pending[0], pending[1:]
-
- result := []map[string]interface{}{}
- for _, value := range items[key] {
- path := map[string]interface{}{}
- for k, v := range head {
- path[k] = v
- }
- path[key] = value
- result = append(result, combiner(path, pending, items)...)
- }
- return result
- }
-
- // uniformChoice chooses a single random item from the argument list, uniformly weighted.
- type uniformChoice []interface{}
-
- func (uc uniformChoice) Choose(r *rand.Rand) interface{} {
- return uc[r.Intn(len(uc))]
- }
-
- // weightedChoice chooses a single random key from a map of keys and weights.
- type weightedChoice map[interface{}]uint
-
- func (wc weightedChoice) Choose(r *rand.Rand) interface{} {
- total := 0
- choices := make([]interface{}, 0, len(wc))
- for choice, weight := range wc {
- total += int(weight)
- choices = append(choices, choice)
- }
-
- rem := r.Intn(total)
- for _, choice := range choices {
- rem -= int(wc[choice])
- if rem <= 0 {
- return choice
- }
- }
-
- return nil
- }
-
- // probSetChoice picks a set of strings based on each string's probability (0-1).
- type probSetChoice map[string]float64
-
- func (pc probSetChoice) Choose(r *rand.Rand) []string {
- choices := []string{}
- for item, prob := range pc {
- if r.Float64() <= prob {
- choices = append(choices, item)
- }
- }
- return choices
- }
-
- // uniformSetChoice picks a set of strings with uniform probability, picking at least one.
- type uniformSetChoice []string
-
- func (usc uniformSetChoice) Choose(r *rand.Rand) []string {
- choices := []string{}
- indexes := r.Perm(len(usc))
- if len(indexes) > 1 {
- indexes = indexes[:1+r.Intn(len(indexes)-1)]
- }
- for _, i := range indexes {
- choices = append(choices, usc[i])
- }
- return choices
- }
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