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- # P2P Multiplex Connection
-
- ## MConnection
-
- `MConnection` is a multiplex connection that supports multiple independent streams
- with distinct quality of service guarantees atop a single TCP connection.
- Each stream is known as a `Channel` and each `Channel` has a globally unique _byte id_.
- Each `Channel` also has a relative priority that determines the quality of service
- of the `Channel` compared to other `Channel`s.
- The _byte id_ and the relative priorities of each `Channel` are configured upon
- initialization of the connection.
-
- The `MConnection` supports three packet types:
-
- - Ping
- - Pong
- - Msg
-
- ### Ping and Pong
-
- The ping and pong messages consist of writing a single byte to the connection; 0x1 and 0x2, respectively.
-
- When we haven't received any messages on an `MConnection` in time `pingTimeout`, we send a ping message.
- When a ping is received on the `MConnection`, a pong is sent in response only if there are no other messages
- to send and the peer has not sent us too many pings (TODO).
-
- If a pong or message is not received in sufficient time after a ping, the peer is disconnected from.
-
- ### Msg
-
- Messages in channels are chopped into smaller `msgPacket`s for multiplexing.
-
- ```go
- type msgPacket struct {
- ChannelID byte
- EOF byte // 1 means message ends here.
- Bytes []byte
- }
- ```
-
- The `msgPacket` is serialized using [Proto3](https://developers.google.com/protocol-buffers/docs/proto3).
- The received `Bytes` of a sequential set of packets are appended together
- until a packet with `EOF=1` is received, then the complete serialized message
- is returned for processing by the `onReceive` function of the corresponding channel.
-
- ### Multiplexing
-
- Messages are sent from a single `sendRoutine`, which loops over a select statement and results in the sending
- of a ping, a pong, or a batch of data messages. The batch of data messages may include messages from multiple channels.
- Message bytes are queued for sending in their respective channel, with each channel holding one unsent message at a time.
- Messages are chosen for a batch one at a time from the channel with the lowest ratio of recently sent bytes to channel priority.
-
- ## Sending Messages
-
- There are two methods for sending messages:
-
- ```go
- func (m MConnection) Send(chID byte, msg interface{}) bool {}
- func (m MConnection) TrySend(chID byte, msg interface{}) bool {}
- ```
-
- `Send(chID, msg)` is a blocking call that waits until `msg` is successfully queued
- for the channel with the given id byte `chID`. The message `msg` is serialized
- using the `tendermint/go-amino` submodule's `WriteBinary()` reflection routine.
-
- `TrySend(chID, msg)` is a nonblocking call that queues the message msg in the channel
- with the given id byte chID if the queue is not full; otherwise it returns false immediately.
-
- `Send()` and `TrySend()` are also exposed for each `Peer`.
-
- ## Peer
-
- Each peer has one `MConnection` instance, and includes other information such as whether the connection
- was outbound, whether the connection should be recreated if it closes, various identity information about the node,
- and other higher level thread-safe data used by the reactors.
-
- ## Switch/Reactor
-
- The `Switch` handles peer connections and exposes an API to receive incoming messages
- on `Reactors`. Each `Reactor` is responsible for handling incoming messages of one
- or more `Channels`. So while sending outgoing messages is typically performed on the peer,
- incoming messages are received on the reactor.
-
- ```go
- // Declare a MyReactor reactor that handles messages on MyChannelID.
- type MyReactor struct{}
-
- func (reactor MyReactor) GetChannels() []*ChannelDescriptor {
- return []*ChannelDescriptor{ChannelDescriptor{ID:MyChannelID, Priority: 1}}
- }
-
- func (reactor MyReactor) Receive(chID byte, peer *Peer, msgBytes []byte) {
- r, n, err := bytes.NewBuffer(msgBytes), new(int64), new(error)
- msgString := ReadString(r, n, err)
- fmt.Println(msgString)
- }
-
- // Other Reactor methods omitted for brevity
- ...
-
- switch := NewSwitch([]Reactor{MyReactor{}})
-
- ...
-
- // Send a random message to all outbound connections
- for _, peer := range switch.Peers().List() {
- if peer.IsOutbound() {
- peer.Send(MyChannelID, "Here's a random message")
- }
- }
- ```
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