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- package consensus
-
- import (
- "bytes"
- "errors"
- "fmt"
- "io"
- "reflect"
- "strconv"
- "strings"
- "time"
-
- abci "github.com/tendermint/abci/types"
- wire "github.com/tendermint/go-wire"
- auto "github.com/tendermint/tmlibs/autofile"
- cmn "github.com/tendermint/tmlibs/common"
- "github.com/tendermint/tmlibs/log"
-
- "github.com/tendermint/tendermint/proxy"
- sm "github.com/tendermint/tendermint/state"
- "github.com/tendermint/tendermint/types"
- "github.com/tendermint/tendermint/version"
- )
-
- // Functionality to replay blocks and messages on recovery from a crash.
- // There are two general failure scenarios: failure during consensus, and failure while applying the block.
- // The former is handled by the WAL, the latter by the proxyApp Handshake on restart,
- // which ultimately hands off the work to the WAL.
-
- //-----------------------------------------
- // recover from failure during consensus
- // by replaying messages from the WAL
-
- // Unmarshal and apply a single message to the consensus state
- // as if it were received in receiveRoutine
- // Lines that start with "#" are ignored.
- // NOTE: receiveRoutine should not be running
- func (cs *ConsensusState) readReplayMessage(msgBytes []byte, newStepCh chan interface{}) error {
- // Skip over empty and meta lines
- if len(msgBytes) == 0 || msgBytes[0] == '#' {
- return nil
- }
- var err error
- var msg TimedWALMessage
- wire.ReadJSON(&msg, msgBytes, &err)
- if err != nil {
- fmt.Println("MsgBytes:", msgBytes, string(msgBytes))
- return fmt.Errorf("Error reading json data: %v", err)
- }
-
- // for logging
- switch m := msg.Msg.(type) {
- case types.EventDataRoundState:
- cs.Logger.Info("Replay: New Step", "height", m.Height, "round", m.Round, "step", m.Step)
- // these are playback checks
- ticker := time.After(time.Second * 2)
- if newStepCh != nil {
- select {
- case mi := <-newStepCh:
- m2 := mi.(types.EventDataRoundState)
- if m.Height != m2.Height || m.Round != m2.Round || m.Step != m2.Step {
- return fmt.Errorf("RoundState mismatch. Got %v; Expected %v", m2, m)
- }
- case <-ticker:
- return fmt.Errorf("Failed to read off newStepCh")
- }
- }
- case msgInfo:
- peerKey := m.PeerKey
- if peerKey == "" {
- peerKey = "local"
- }
- switch msg := m.Msg.(type) {
- case *ProposalMessage:
- p := msg.Proposal
- cs.Logger.Info("Replay: Proposal", "height", p.Height, "round", p.Round, "header",
- p.BlockPartsHeader, "pol", p.POLRound, "peer", peerKey)
- case *BlockPartMessage:
- cs.Logger.Info("Replay: BlockPart", "height", msg.Height, "round", msg.Round, "peer", peerKey)
- case *VoteMessage:
- v := msg.Vote
- cs.Logger.Info("Replay: Vote", "height", v.Height, "round", v.Round, "type", v.Type,
- "blockID", v.BlockID, "peer", peerKey)
- }
-
- cs.handleMsg(m)
- case timeoutInfo:
- cs.Logger.Info("Replay: Timeout", "height", m.Height, "round", m.Round, "step", m.Step, "dur", m.Duration)
- cs.handleTimeout(m, cs.RoundState)
- default:
- return fmt.Errorf("Replay: Unknown TimedWALMessage type: %v", reflect.TypeOf(msg.Msg))
- }
- return nil
- }
-
- // replay only those messages since the last block.
- // timeoutRoutine should run concurrently to read off tickChan
- func (cs *ConsensusState) catchupReplay(csHeight int) error {
-
- // set replayMode
- cs.replayMode = true
- defer func() { cs.replayMode = false }()
-
- // Ensure that ENDHEIGHT for this height doesn't exist
- // NOTE: This is just a sanity check. As far as we know things work fine without it,
- // and Handshake could reuse ConsensusState if it weren't for this check (since we can crash after writing ENDHEIGHT).
- gr, found, err := cs.wal.group.Search("#ENDHEIGHT: ", makeHeightSearchFunc(csHeight))
- if gr != nil {
- gr.Close()
- }
- if found {
- return errors.New(cmn.Fmt("WAL should not contain #ENDHEIGHT %d.", csHeight))
- }
-
- // Search for last height marker
- gr, found, err = cs.wal.group.Search("#ENDHEIGHT: ", makeHeightSearchFunc(csHeight-1))
- if err == io.EOF {
- cs.Logger.Error("Replay: wal.group.Search returned EOF", "#ENDHEIGHT", csHeight-1)
- } else if err != nil {
- return err
- } else {
- defer gr.Close()
- }
- if !found {
- return errors.New(cmn.Fmt("Cannot replay height %d. WAL does not contain #ENDHEIGHT for %d.", csHeight, csHeight-1))
- }
-
- cs.Logger.Info("Catchup by replaying consensus messages", "height", csHeight)
-
- for {
- line, err := gr.ReadLine()
- if err != nil {
- if err == io.EOF {
- break
- } else {
- return err
- }
- }
- // NOTE: since the priv key is set when the msgs are received
- // it will attempt to eg double sign but we can just ignore it
- // since the votes will be replayed and we'll get to the next step
- if err := cs.readReplayMessage([]byte(line), nil); err != nil {
- return err
- }
- }
- cs.Logger.Info("Replay: Done")
- return nil
- }
-
- //--------------------------------------------------------------------------------
-
- // Parses marker lines of the form:
- // #ENDHEIGHT: 12345
- func makeHeightSearchFunc(height int) auto.SearchFunc {
- return func(line string) (int, error) {
- line = strings.TrimRight(line, "\n")
- parts := strings.Split(line, " ")
- if len(parts) != 2 {
- return -1, errors.New("Line did not have 2 parts")
- }
- i, err := strconv.Atoi(parts[1])
- if err != nil {
- return -1, errors.New("Failed to parse INFO: " + err.Error())
- }
- if height < i {
- return 1, nil
- } else if height == i {
- return 0, nil
- } else {
- return -1, nil
- }
- }
- }
-
- //----------------------------------------------
- // Recover from failure during block processing
- // by handshaking with the app to figure out where
- // we were last and using the WAL to recover there
-
- type Handshaker struct {
- state *sm.State
- store types.BlockStore
- logger log.Logger
-
- nBlocks int // number of blocks applied to the state
- }
-
- func NewHandshaker(state *sm.State, store types.BlockStore) *Handshaker {
- return &Handshaker{state, store, log.NewNopLogger(), 0}
- }
-
- func (h *Handshaker) SetLogger(l log.Logger) {
- h.logger = l
- }
-
- func (h *Handshaker) NBlocks() int {
- return h.nBlocks
- }
-
- // TODO: retry the handshake/replay if it fails ?
- func (h *Handshaker) Handshake(proxyApp proxy.AppConns) error {
- // handshake is done via info request on the query conn
- res, err := proxyApp.Query().InfoSync(abci.RequestInfo{version.Version})
- if err != nil {
- return errors.New(cmn.Fmt("Error calling Info: %v", err))
- }
-
- blockHeight := int(res.LastBlockHeight) // XXX: beware overflow
- appHash := res.LastBlockAppHash
-
- h.logger.Info("ABCI Handshake", "appHeight", blockHeight, "appHash", fmt.Sprintf("%X", appHash))
-
- // TODO: check version
-
- // replay blocks up to the latest in the blockstore
- _, err = h.ReplayBlocks(appHash, blockHeight, proxyApp)
- if err != nil {
- return errors.New(cmn.Fmt("Error on replay: %v", err))
- }
-
- h.logger.Info("Completed ABCI Handshake - Tendermint and App are synced", "appHeight", blockHeight, "appHash", fmt.Sprintf("%X", appHash))
-
- // TODO: (on restart) replay mempool
-
- return nil
- }
-
- // Replay all blocks since appBlockHeight and ensure the result matches the current state.
- // Returns the final AppHash or an error
- func (h *Handshaker) ReplayBlocks(appHash []byte, appBlockHeight int, proxyApp proxy.AppConns) ([]byte, error) {
-
- storeBlockHeight := h.store.Height()
- stateBlockHeight := h.state.LastBlockHeight
- h.logger.Info("ABCI Replay Blocks", "appHeight", appBlockHeight, "storeHeight", storeBlockHeight, "stateHeight", stateBlockHeight)
-
- // If appBlockHeight == 0 it means that we are at genesis and hence should send InitChain
- if appBlockHeight == 0 {
- validators := types.TM2PB.Validators(h.state.Validators)
- proxyApp.Consensus().InitChainSync(abci.RequestInitChain{validators})
- }
-
- // First handle edge cases and constraints on the storeBlockHeight
- if storeBlockHeight == 0 {
- return appHash, h.checkAppHash(appHash)
-
- } else if storeBlockHeight < appBlockHeight {
- // the app should never be ahead of the store (but this is under app's control)
- return appHash, sm.ErrAppBlockHeightTooHigh{storeBlockHeight, appBlockHeight}
-
- } else if storeBlockHeight < stateBlockHeight {
- // the state should never be ahead of the store (this is under tendermint's control)
- cmn.PanicSanity(cmn.Fmt("StateBlockHeight (%d) > StoreBlockHeight (%d)", stateBlockHeight, storeBlockHeight))
-
- } else if storeBlockHeight > stateBlockHeight+1 {
- // store should be at most one ahead of the state (this is under tendermint's control)
- cmn.PanicSanity(cmn.Fmt("StoreBlockHeight (%d) > StateBlockHeight + 1 (%d)", storeBlockHeight, stateBlockHeight+1))
- }
-
- // Now either store is equal to state, or one ahead.
- // For each, consider all cases of where the app could be, given app <= store
- if storeBlockHeight == stateBlockHeight {
- // Tendermint ran Commit and saved the state.
- // Either the app is asking for replay, or we're all synced up.
- if appBlockHeight < storeBlockHeight {
- // the app is behind, so replay blocks, but no need to go through WAL (state is already synced to store)
- return h.replayBlocks(proxyApp, appBlockHeight, storeBlockHeight, false)
-
- } else if appBlockHeight == storeBlockHeight {
- // We're good!
- return appHash, h.checkAppHash(appHash)
- }
-
- } else if storeBlockHeight == stateBlockHeight+1 {
- // We saved the block in the store but haven't updated the state,
- // so we'll need to replay a block using the WAL.
- if appBlockHeight < stateBlockHeight {
- // the app is further behind than it should be, so replay blocks
- // but leave the last block to go through the WAL
- return h.replayBlocks(proxyApp, appBlockHeight, storeBlockHeight, true)
-
- } else if appBlockHeight == stateBlockHeight {
- // We haven't run Commit (both the state and app are one block behind),
- // so replayBlock with the real app.
- // NOTE: We could instead use the cs.WAL on cs.Start,
- // but we'd have to allow the WAL to replay a block that wrote it's ENDHEIGHT
- h.logger.Info("Replay last block using real app")
- return h.replayBlock(storeBlockHeight, proxyApp.Consensus())
-
- } else if appBlockHeight == storeBlockHeight {
- // We ran Commit, but didn't save the state, so replayBlock with mock app
- abciResponses := h.state.LoadABCIResponses()
- mockApp := newMockProxyApp(appHash, abciResponses)
- h.logger.Info("Replay last block using mock app")
- return h.replayBlock(storeBlockHeight, mockApp)
- }
-
- }
-
- cmn.PanicSanity("Should never happen")
- return nil, nil
- }
-
- func (h *Handshaker) replayBlocks(proxyApp proxy.AppConns, appBlockHeight, storeBlockHeight int, mutateState bool) ([]byte, error) {
- // App is further behind than it should be, so we need to replay blocks.
- // We replay all blocks from appBlockHeight+1.
- //
- // Note that we don't have an old version of the state,
- // so we by-pass state validation/mutation using sm.ExecCommitBlock.
- // This also means we won't be saving validator sets if they change during this period.
- //
- // If mutateState == true, the final block is replayed with h.replayBlock()
-
- var appHash []byte
- var err error
- finalBlock := storeBlockHeight
- if mutateState {
- finalBlock -= 1
- }
- for i := appBlockHeight + 1; i <= finalBlock; i++ {
- h.logger.Info("Applying block", "height", i)
- block := h.store.LoadBlock(i)
- appHash, err = sm.ExecCommitBlock(proxyApp.Consensus(), block, h.logger)
- if err != nil {
- return nil, err
- }
-
- h.nBlocks += 1
- }
-
- if mutateState {
- // sync the final block
- return h.replayBlock(storeBlockHeight, proxyApp.Consensus())
- }
-
- return appHash, h.checkAppHash(appHash)
- }
-
- // ApplyBlock on the proxyApp with the last block.
- func (h *Handshaker) replayBlock(height int, proxyApp proxy.AppConnConsensus) ([]byte, error) {
- mempool := types.MockMempool{}
-
- var eventCache types.Fireable // nil
- block := h.store.LoadBlock(height)
- meta := h.store.LoadBlockMeta(height)
-
- if err := h.state.ApplyBlock(eventCache, proxyApp, block, meta.BlockID.PartsHeader, mempool); err != nil {
- return nil, err
- }
-
- h.nBlocks += 1
-
- return h.state.AppHash, nil
- }
-
- func (h *Handshaker) checkAppHash(appHash []byte) error {
- if !bytes.Equal(h.state.AppHash, appHash) {
- panic(errors.New(cmn.Fmt("Tendermint state.AppHash does not match AppHash after replay. Got %X, expected %X", appHash, h.state.AppHash)).Error())
- return nil
- }
- return nil
- }
-
- //--------------------------------------------------------------------------------
- // mockProxyApp uses ABCIResponses to give the right results
- // Useful because we don't want to call Commit() twice for the same block on the real app.
-
- func newMockProxyApp(appHash []byte, abciResponses *sm.ABCIResponses) proxy.AppConnConsensus {
- clientCreator := proxy.NewLocalClientCreator(&mockProxyApp{
- appHash: appHash,
- abciResponses: abciResponses,
- })
- cli, _ := clientCreator.NewABCIClient()
- cli.Start()
- return proxy.NewAppConnConsensus(cli)
- }
-
- type mockProxyApp struct {
- abci.BaseApplication
-
- appHash []byte
- txCount int
- abciResponses *sm.ABCIResponses
- }
-
- func (mock *mockProxyApp) DeliverTx(tx []byte) abci.Result {
- r := mock.abciResponses.DeliverTx[mock.txCount]
- mock.txCount += 1
- return abci.Result{
- r.Code,
- r.Data,
- r.Log,
- }
- }
-
- func (mock *mockProxyApp) EndBlock(height uint64) abci.ResponseEndBlock {
- mock.txCount = 0
- return mock.abciResponses.EndBlock
- }
-
- func (mock *mockProxyApp) Commit() abci.Result {
- return abci.NewResultOK(mock.appHash, "")
- }
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