- package main
-
- import (
- "context"
- "errors"
- "fmt"
- "time"
-
- rpchttp "github.com/tendermint/tendermint/rpc/client/http"
- rpctypes "github.com/tendermint/tendermint/rpc/coretypes"
- e2e "github.com/tendermint/tendermint/test/e2e/pkg"
- "github.com/tendermint/tendermint/types"
- )
-
- // waitForHeight waits for the network to reach a certain height (or above),
- // returning the block at the height seen. Errors if the network is not making
- // progress at all.
- // If height == 0, the initial height of the test network is used as the target.
- func waitForHeight(ctx context.Context, testnet *e2e.Testnet, height int64) (*types.Block, *types.BlockID, error) {
- var (
- err error
- clients = map[string]*rpchttp.HTTP{}
- lastHeight int64
- lastIncrease = time.Now()
- nodesAtHeight = map[string]struct{}{}
- numRunningNodes int
- )
- if height == 0 {
- height = testnet.InitialHeight
- }
-
- for _, node := range testnet.Nodes {
- if node.Stateless() {
- continue
- }
-
- if node.HasStarted {
- numRunningNodes++
- }
- }
-
- timer := time.NewTimer(0)
- defer timer.Stop()
- for {
- select {
- case <-ctx.Done():
- return nil, nil, ctx.Err()
- case <-timer.C:
- for _, node := range testnet.Nodes {
- // skip nodes that have reached the target height
- if _, ok := nodesAtHeight[node.Name]; ok {
- continue
- }
-
- // skip nodes that don't have state or haven't started yet
- if node.Stateless() {
- continue
- }
- if !node.HasStarted {
- continue
- }
-
- // cache the clients
- client, ok := clients[node.Name]
- if !ok {
- client, err = node.Client()
- if err != nil {
- continue
- }
- clients[node.Name] = client
- }
-
- wctx, cancel := context.WithTimeout(ctx, 10*time.Second)
- defer cancel()
- result, err := client.Status(wctx)
- if err != nil {
- continue
- }
- if result.SyncInfo.LatestBlockHeight > lastHeight {
- lastHeight = result.SyncInfo.LatestBlockHeight
- lastIncrease = time.Now()
- }
-
- if result.SyncInfo.LatestBlockHeight >= height {
- // the node has achieved the target height!
-
- // add this node to the set of target
- // height nodes
- nodesAtHeight[node.Name] = struct{}{}
-
- // if not all of the nodes that we
- // have clients for have reached the
- // target height, keep trying.
- if numRunningNodes > len(nodesAtHeight) {
- continue
- }
-
- // All nodes are at or above the target height. Now fetch the block for that target height
- // and return it. We loop again through all clients because some may have pruning set but
- // at least two of them should be archive nodes.
- for _, c := range clients {
- result, err := c.Block(ctx, &height)
- if err != nil || result == nil || result.Block == nil {
- continue
- }
- return result.Block, &result.BlockID, err
- }
- }
- }
-
- if len(clients) == 0 {
- return nil, nil, errors.New("unable to connect to any network nodes")
- }
- if time.Since(lastIncrease) >= time.Minute {
- if lastHeight == 0 {
- return nil, nil, errors.New("chain stalled at unknown height (most likely upon starting)")
- }
-
- return nil, nil, fmt.Errorf("chain stalled at height %v [%d of %d nodes %+v]",
- lastHeight,
- len(nodesAtHeight),
- numRunningNodes,
- nodesAtHeight)
-
- }
- timer.Reset(1 * time.Second)
- }
- }
- }
-
- // waitForNode waits for a node to become available and catch up to the given block height.
- func waitForNode(ctx context.Context, node *e2e.Node, height int64) (*rpctypes.ResultStatus, error) {
- if node.Mode == e2e.ModeSeed {
- return nil, nil
- }
- client, err := node.Client()
- if err != nil {
- return nil, err
- }
-
- timer := time.NewTimer(0)
- defer timer.Stop()
-
- var (
- lastFailed bool
- counter int
- )
- for {
- counter++
- if lastFailed {
- lastFailed = false
-
- // if there was a problem with the request in
- // the previous recreate the client to ensure
- // reconnection
- client, err = node.Client()
- if err != nil {
- return nil, err
- }
- }
-
- select {
- case <-ctx.Done():
- return nil, ctx.Err()
- case <-timer.C:
- status, err := client.Status(ctx)
- switch {
- case errors.Is(err, context.DeadlineExceeded):
- return nil, fmt.Errorf("timed out waiting for %v to reach height %v", node.Name, height)
- case errors.Is(err, context.Canceled):
- return nil, err
- case err == nil && status.SyncInfo.LatestBlockHeight >= height:
- return status, nil
- case counter%500 == 0:
- switch {
- case err != nil:
- lastFailed = true
- logger.Error("node not yet ready",
- "iter", counter,
- "node", node.Name,
- "target", height,
- "err", err,
- )
- case status != nil:
- logger.Info("node not yet ready",
- "iter", counter,
- "node", node.Name,
- "height", status.SyncInfo.LatestBlockHeight,
- "target", height,
- )
- }
- }
- timer.Reset(250 * time.Millisecond)
- }
- }
- }
-
- // getLatestBlock returns the last block that all active nodes in the network have
- // agreed upon i.e. the earlist of each nodes latest block
- func getLatestBlock(ctx context.Context, testnet *e2e.Testnet) (*types.Block, error) {
- var earliestBlock *types.Block
- for _, node := range testnet.Nodes {
- // skip nodes that don't have state or haven't started yet
- if node.Stateless() {
- continue
- }
- if !node.HasStarted {
- continue
- }
-
- client, err := node.Client()
- if err != nil {
- return nil, err
- }
-
- wctx, cancel := context.WithTimeout(ctx, 10*time.Second)
- defer cancel()
- result, err := client.Block(wctx, nil)
- if err != nil {
- return nil, err
- }
-
- if result.Block != nil && (earliestBlock == nil || earliestBlock.Height > result.Block.Height) {
- earliestBlock = result.Block
- }
- }
- return earliestBlock, nil
- }
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