- package client
-
- import (
- "context"
- "errors"
- "fmt"
- "sync"
- "time"
-
- "github.com/tendermint/tendermint/libs/log"
- "github.com/tendermint/tendermint/types"
- )
-
- // Waiter is informed of current height, decided whether to quit early
- type Waiter func(delta int64) (abort error)
-
- // DefaultWaitStrategy is the standard backoff algorithm,
- // but you can plug in another one
- func DefaultWaitStrategy(delta int64) (abort error) {
- if delta > 10 {
- return fmt.Errorf("waiting for %d blocks... aborting", delta)
- } else if delta > 0 {
- // estimate of wait time....
- // wait half a second for the next block (in progress)
- // plus one second for every full block
- delay := time.Duration(delta-1)*time.Second + 500*time.Millisecond
- time.Sleep(delay)
- }
- return nil
- }
-
- // Wait for height will poll status at reasonable intervals until
- // the block at the given height is available.
- //
- // If waiter is nil, we use DefaultWaitStrategy, but you can also
- // provide your own implementation
- func WaitForHeight(c StatusClient, h int64, waiter Waiter) error {
- if waiter == nil {
- waiter = DefaultWaitStrategy
- }
- delta := int64(1)
- for delta > 0 {
- s, err := c.Status(context.Background())
- if err != nil {
- return err
- }
- delta = h - s.SyncInfo.LatestBlockHeight
- // wait for the time, or abort early
- if err := waiter(delta); err != nil {
- return err
- }
- }
-
- return nil
- }
-
- // WaitForOneEvent subscribes to a websocket event for the given
- // event time and returns upon receiving it one time, or
- // when the timeout duration has expired.
- //
- // This handles subscribing and unsubscribing under the hood
- func WaitForOneEvent(c EventsClient, eventValue string, timeout time.Duration) (types.TMEventData, error) {
- const subscriber = "helpers"
- ctx, cancel := context.WithTimeout(context.Background(), timeout)
- defer cancel()
-
- // register for the next event of this type
- eventCh, err := c.Subscribe(ctx, subscriber, types.QueryForEvent(eventValue).String())
- if err != nil {
- return nil, fmt.Errorf("failed to subscribe: %w", err)
- }
-
- // make sure to un-register after the test is over
- defer func() {
- if deferErr := c.UnsubscribeAll(ctx, subscriber); deferErr != nil {
- panic(err)
- }
- }()
-
- select {
- case event := <-eventCh:
- return event.Data, nil
- case <-ctx.Done():
- return nil, errors.New("timed out waiting for event")
- }
- }
-
- var (
- // ErrClientRunning is returned by Start when the client is already running.
- ErrClientRunning = errors.New("client already running")
-
- // ErrClientNotRunning is returned by Stop when the client is not running.
- ErrClientNotRunning = errors.New("client is not running")
- )
-
- // RunState is a helper that a client implementation can embed to implement
- // common plumbing for keeping track of run state and logging.
- //
- // TODO(creachadair): This type is a temporary measure, and will be removed.
- // See the discussion on #6971.
- type RunState struct {
- Logger log.Logger
-
- mu sync.Mutex
- name string
- isRunning bool
- }
-
- // NewRunState returns a new unstarted run state tracker with the given logging
- // label and log sink. If logger == nil, a no-op logger is provided by default.
- func NewRunState(name string, logger log.Logger) *RunState {
- if logger == nil {
- logger = log.NewNopLogger()
- }
- return &RunState{
- name: name,
- Logger: logger,
- }
- }
-
- // Start sets the state to running, or reports an error.
- func (r *RunState) Start(context.Context) error {
- r.mu.Lock()
- defer r.mu.Unlock()
- if r.isRunning {
- r.Logger.Error("not starting client, it is already started", "client", r.name)
- return ErrClientRunning
- }
- r.Logger.Info("starting client", "client", r.name)
- r.isRunning = true
- return nil
- }
-
- // Stop sets the state to not running, or reports an error.
- func (r *RunState) Stop() error {
- r.mu.Lock()
- defer r.mu.Unlock()
- if !r.isRunning {
- r.Logger.Error("not stopping client; it is already stopped", "client", r.name)
- return ErrClientNotRunning
- }
- r.Logger.Info("stopping client", "client", r.name)
- r.isRunning = false
- return nil
- }
-
- // IsRunning reports whether the state is running.
- func (r *RunState) IsRunning() bool {
- r.mu.Lock()
- defer r.mu.Unlock()
- return r.isRunning
- }
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