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- // nolint:unused
- package v2
-
- import (
- "fmt"
- "math"
- "math/rand"
- "time"
-
- "github.com/tendermint/tendermint/p2p"
- )
-
- type blockState int
-
- const (
- blockStateUnknown blockState = iota
- blockStateNew
- blockStatePending
- blockStateReceived
- blockStateProcessed
- )
-
- func (e blockState) String() string {
- switch e {
- case blockStateUnknown:
- return "Unknown"
- case blockStateNew:
- return "New"
- case blockStatePending:
- return "Pending"
- case blockStateReceived:
- return "Received"
- case blockStateProcessed:
- return "Processed"
- default:
- return fmt.Sprintf("unknown blockState: %d", e)
- }
- }
-
- type peerState int
-
- const (
- peerStateNew = iota
- peerStateReady
- peerStateRemoved
- )
-
- func (e peerState) String() string {
- switch e {
- case peerStateNew:
- return "New"
- case peerStateReady:
- return "Ready"
- case peerStateRemoved:
- return "Removed"
- default:
- return fmt.Sprintf("unknown peerState: %d", e)
- }
- }
-
- type scPeer struct {
- peerID p2p.ID
- state peerState
- height int64
- lastTouched time.Time
- lastRate int64
- }
-
- func newScPeer(peerID p2p.ID) *scPeer {
- return &scPeer{
- peerID: peerID,
- state: peerStateNew,
- height: -1,
- lastTouched: time.Time{},
- }
- }
-
- // The schedule is a composite data structure which allows a scheduler to keep
- // track of which blocks have been scheduled into which state.
- type schedule struct {
- initHeight int64
- // a list of blocks in which blockState
- blockStates map[int64]blockState
-
- // a map of peerID to schedule specific peer struct `scPeer` used to keep
- // track of peer specific state
- peers map[p2p.ID]*scPeer
-
- // a map of heights to the peer we are waiting for a response from
- pendingBlocks map[int64]p2p.ID
-
- // the time at which a block was put in blockStatePending
- pendingTime map[int64]time.Time
-
- // the peerID of the peer which put the block in blockStateReceived
- receivedBlocks map[int64]p2p.ID
- }
-
- func newSchedule(initHeight int64) *schedule {
- sc := schedule{
- initHeight: initHeight,
- blockStates: make(map[int64]blockState),
- peers: make(map[p2p.ID]*scPeer),
- pendingBlocks: make(map[int64]p2p.ID),
- pendingTime: make(map[int64]time.Time),
- receivedBlocks: make(map[int64]p2p.ID),
- }
-
- sc.setStateAtHeight(initHeight, blockStateNew)
-
- return &sc
- }
-
- func (sc *schedule) addPeer(peerID p2p.ID) error {
- if _, ok := sc.peers[peerID]; ok {
- return fmt.Errorf("Cannot add duplicate peer %s", peerID)
- }
- sc.peers[peerID] = newScPeer(peerID)
- return nil
- }
-
- func (sc *schedule) touchPeer(peerID p2p.ID, time time.Time) error {
- peer, ok := sc.peers[peerID]
- if !ok {
- return fmt.Errorf("Couldn't find peer %s", peerID)
- }
-
- if peer.state == peerStateRemoved {
- return fmt.Errorf("Tried to touch peer in peerStateRemoved")
- }
-
- peer.lastTouched = time
-
- return nil
- }
-
- func (sc *schedule) removePeer(peerID p2p.ID) error {
- peer, ok := sc.peers[peerID]
- if !ok {
- return fmt.Errorf("Couldn't find peer %s", peerID)
- }
-
- if peer.state == peerStateRemoved {
- return fmt.Errorf("Tried to remove peer %s in peerStateRemoved", peerID)
- }
-
- for height, pendingPeerID := range sc.pendingBlocks {
- if pendingPeerID == peerID {
- sc.setStateAtHeight(height, blockStateNew)
- delete(sc.pendingTime, height)
- delete(sc.pendingBlocks, height)
- }
- }
-
- for height, rcvPeerID := range sc.receivedBlocks {
- if rcvPeerID == peerID {
- sc.setStateAtHeight(height, blockStateNew)
- delete(sc.receivedBlocks, height)
- }
- }
-
- peer.state = peerStateRemoved
-
- return nil
- }
-
- func (sc *schedule) setPeerHeight(peerID p2p.ID, height int64) error {
- peer, ok := sc.peers[peerID]
- if !ok {
- return fmt.Errorf("Can't find peer %s", peerID)
- }
-
- if peer.state == peerStateRemoved {
- return fmt.Errorf("Cannot set peer height for a peer in peerStateRemoved")
- }
-
- if height < peer.height {
- return fmt.Errorf("Cannot move peer height lower. from %d to %d", peer.height, height)
- }
-
- peer.height = height
- peer.state = peerStateReady
- for i := sc.minHeight(); i <= height; i++ {
- if sc.getStateAtHeight(i) == blockStateUnknown {
- sc.setStateAtHeight(i, blockStateNew)
- }
- }
-
- return nil
- }
-
- func (sc *schedule) getStateAtHeight(height int64) blockState {
- if height < sc.initHeight {
- return blockStateProcessed
- } else if state, ok := sc.blockStates[height]; ok {
- return state
- } else {
- return blockStateUnknown
- }
- }
-
- func (sc *schedule) getPeersAtHeight(height int64) []*scPeer {
- peers := []*scPeer{}
- for _, peer := range sc.peers {
- if peer.height >= height {
- peers = append(peers, peer)
- }
- }
-
- return peers
- }
-
- func (sc *schedule) peersInactiveSince(duration time.Duration, now time.Time) []p2p.ID {
- peers := []p2p.ID{}
- for _, peer := range sc.peers {
- if now.Sub(peer.lastTouched) > duration {
- peers = append(peers, peer.peerID)
- }
- }
-
- return peers
- }
-
- func (sc *schedule) peersSlowerThan(minSpeed int64) []p2p.ID {
- peers := []p2p.ID{}
- for _, peer := range sc.peers {
- if peer.lastRate < minSpeed {
- peers = append(peers, peer.peerID)
- }
- }
-
- return peers
- }
-
- func (sc *schedule) setStateAtHeight(height int64, state blockState) {
- sc.blockStates[height] = state
- }
-
- func (sc *schedule) markReceived(peerID p2p.ID, height int64, size int64, now time.Time) error {
- peer, ok := sc.peers[peerID]
- if !ok {
- return fmt.Errorf("Can't find peer %s", peerID)
- }
-
- if peer.state == peerStateRemoved {
- return fmt.Errorf("Cannot receive blocks from removed peer %s", peerID)
- }
-
- if state := sc.getStateAtHeight(height); state != blockStatePending || sc.pendingBlocks[height] != peerID {
- return fmt.Errorf("Received block %d from peer %s without being requested", height, peerID)
- }
-
- pendingTime, ok := sc.pendingTime[height]
- if !ok || now.Sub(pendingTime) <= 0 {
- return fmt.Errorf("Clock error. Block %d received at %s but requested at %s",
- height, pendingTime, now)
- }
-
- peer.lastRate = size / int64(now.Sub(pendingTime).Seconds())
-
- sc.setStateAtHeight(height, blockStateReceived)
- delete(sc.pendingBlocks, height)
- delete(sc.pendingTime, height)
-
- sc.receivedBlocks[height] = peerID
-
- return nil
- }
-
- func (sc *schedule) markPending(peerID p2p.ID, height int64, time time.Time) error {
- peer, ok := sc.peers[peerID]
- if !ok {
- return fmt.Errorf("Can't find peer %s", peerID)
- }
-
- state := sc.getStateAtHeight(height)
- if state != blockStateNew {
- return fmt.Errorf("Block %d should be in blockStateNew but was %s", height, state)
- }
-
- if peer.state != peerStateReady {
- return fmt.Errorf("Cannot schedule %d from %s in %s", height, peerID, peer.state)
- }
-
- if height > peer.height {
- return fmt.Errorf("Cannot request height %d from peer %s who is at height %d",
- height, peerID, peer.height)
- }
-
- sc.setStateAtHeight(height, blockStatePending)
- sc.pendingBlocks[height] = peerID
- // XXX: to make this more accurate we can introduce a message from
- // the IO routine which indicates the time the request was put on the wire
- sc.pendingTime[height] = time
-
- return nil
- }
-
- func (sc *schedule) markProcessed(height int64) error {
- state := sc.getStateAtHeight(height)
- if state != blockStateReceived {
- return fmt.Errorf("Can't mark height %d received from block state %s", height, state)
- }
-
- delete(sc.receivedBlocks, height)
-
- sc.setStateAtHeight(height, blockStateProcessed)
-
- return nil
- }
-
- // allBlockProcessed returns true if all blocks are in blockStateProcessed and
- // determines if the schedule has been completed
- func (sc *schedule) allBlocksProcessed() bool {
- for _, state := range sc.blockStates {
- if state != blockStateProcessed {
- return false
- }
- }
- return true
- }
-
- // highest block | state == blockStateNew
- func (sc *schedule) maxHeight() int64 {
- var max int64 = 0
- for height, state := range sc.blockStates {
- if state == blockStateNew && height > max {
- max = height
- }
- }
-
- return max
- }
-
- // lowest block | state == blockStateNew
- func (sc *schedule) minHeight() int64 {
- var min int64 = math.MaxInt64
- for height, state := range sc.blockStates {
- if state == blockStateNew && height < min {
- min = height
- }
- }
-
- return min
- }
-
- func (sc *schedule) pendingFrom(peerID p2p.ID) []int64 {
- heights := []int64{}
- for height, pendingPeerID := range sc.pendingBlocks {
- if pendingPeerID == peerID {
- heights = append(heights, height)
- }
- }
- return heights
- }
-
- func (sc *schedule) selectPeer(peers []*scPeer) *scPeer {
- // FIXME: properPeerSelector
- s := rand.NewSource(time.Now().Unix())
- r := rand.New(s)
-
- return peers[r.Intn(len(peers))]
- }
-
- // XXX: this duplicates the logic of peersInactiveSince and peersSlowerThan
- func (sc *schedule) prunablePeers(peerTimout time.Duration, minRecvRate int64, now time.Time) []p2p.ID {
- prunable := []p2p.ID{}
- for peerID, peer := range sc.peers {
- if now.Sub(peer.lastTouched) > peerTimout || peer.lastRate < minRecvRate {
- prunable = append(prunable, peerID)
- }
- }
-
- return prunable
- }
-
- func (sc *schedule) numBlockInState(targetState blockState) uint32 {
- var num uint32 = 0
- for _, state := range sc.blockStates {
- if state == targetState {
- num++
- }
- }
- return num
- }
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