|
|
- /*
-
- Consensus State Machine Overview:
-
- * Propose, Prevote, Precommit represent state machine stages. (aka RoundStep, or step).
- Each take a predetermined amount of time depending on the round number.
- * The Commit step can be entered by two means:
- 1. After the Precommit step, +2/3 Precommits were found
- 2. At any time, +2/3 Commits were found
- * Once in the Commit stage, two conditions must both be satisfied
- before proceeding to the next height NewHeight.
- * The Propose step of the next height does not begin until
- at least Delta duration *after* +2/3 Commits were found.
- The step stays at NewHeight until this timeout occurs before
- proceeding to Propose.
-
- +-------------------------------------+
- | |
- v |(Wait til CommitTime + Delta)
- +-----------+ +-----+-----+
- +----------> | Propose +--------------+ | NewHeight |
- | +-----------+ | +-----------+
- | | ^
- | | |
- | | |
- |(Else) v |
- +-----+-----+ +-----------+ |
- | Precommit | <------------------------+ Prevote | |
- +-----+-----+ +-----------+ |
- |(If +2/3 Precommits found) |
- | |
- | + (When +2/3 Commits found) |
- | | |
- v v |
- +------------------------------------------------------------------------------+
- | Commit | |
- | | |
- | +----------------+ * Save Block | |
- | |Get Block Parts |---> * Stage Block +--+ + |
- | +----------------+ * Broadcast Commit | * Setup New Height |
- | | * Move Commits set to |
- | +--> LastCommits to continue |
- | | collecting commits |
- | +-----------------+ | * Broadcast New State |
- | |Get +2/3 Commits |--> * Set CommitTime +--+ |
- | +-----------------+ |
- | |
- +------------------------------------------------------------------------------+
-
- */
-
- package consensus
-
- import (
- "errors"
- "fmt"
- "math"
- "sync"
- "sync/atomic"
- "time"
-
- . "github.com/tendermint/tendermint/binary"
- . "github.com/tendermint/tendermint/blocks"
- . "github.com/tendermint/tendermint/common"
- . "github.com/tendermint/tendermint/config"
- "github.com/tendermint/tendermint/mempool"
- "github.com/tendermint/tendermint/state"
- )
-
- type RoundStep uint8
- type RoundActionType uint8
-
- const (
- RoundStepNewHeight = RoundStep(0x00) // Round0 for new height started, wait til CommitTime + Delta
- RoundStepNewRound = RoundStep(0x01) // Pseudostep, immediately goes to RoundStepPropose
- RoundStepPropose = RoundStep(0x10) // Did propose, gossip proposal
- RoundStepPrevote = RoundStep(0x11) // Did prevote, gossip prevotes
- RoundStepPrecommit = RoundStep(0x12) // Did precommit, gossip precommits
- RoundStepCommit = RoundStep(0x20) // Entered commit state machine
-
- RoundActionPropose = RoundActionType(0xA0) // Propose and goto RoundStepPropose
- RoundActionPrevote = RoundActionType(0xA1) // Prevote and goto RoundStepPrevote
- RoundActionPrecommit = RoundActionType(0xA2) // Precommit and goto RoundStepPrecommit
- RoundActionTryCommit = RoundActionType(0xC0) // Goto RoundStepCommit, or RoundStepPropose for next round.
- RoundActionCommit = RoundActionType(0xC1) // Goto RoundStepCommit
- RoundActionTryFinalize = RoundActionType(0xC2) // Maybe goto RoundStepPropose for next round.
-
- roundDuration0 = 60 * time.Second // The first round is 60 seconds long.
- roundDurationDelta = 15 * time.Second // Each successive round lasts 15 seconds longer.
- roundDeadlinePrevote = float64(1.0 / 3.0) // When the prevote is due.
- roundDeadlinePrecommit = float64(2.0 / 3.0) // When the precommit vote is due.
- newHeightDelta = roundDuration0 / 3 // The time to wait between commitTime and startTime of next consensus rounds.
- )
-
- var (
- ErrInvalidProposalSignature = errors.New("Error invalid proposal signature")
- )
-
- type RoundAction struct {
- Height uint32 // The block height for which consensus is reaching for.
- Round uint16 // The round number at given height.
- Action RoundActionType // Action to perform.
- }
-
- //-----------------------------------------------------------------------------
-
- // Immutable when returned from ConsensusState.GetRoundState()
- type RoundState struct {
- Height uint32 // Height we are working on
- Round uint16
- Step RoundStep
- StartTime time.Time
- CommitTime time.Time // Time when +2/3 commits were found
- Validators *state.ValidatorSet
- Proposal *Proposal
- ProposalBlock *Block
- ProposalBlockParts *PartSet
- ProposalPOL *POL
- ProposalPOLParts *PartSet
- LockedBlock *Block
- LockedBlockParts *PartSet
- LockedPOL *POL // Rarely needed, so no LockedPOLParts.
- Prevotes *VoteSet
- Precommits *VoteSet
- Commits *VoteSet
- LastCommits *VoteSet
- PrivValidator *PrivValidator
- }
-
- func (rs *RoundState) String() string {
- return rs.StringWithIndent("")
- }
-
- func (rs *RoundState) StringWithIndent(indent string) string {
- return fmt.Sprintf(`RoundState{
- %s H:%v R:%v S:%v
- %s StartTime: %v
- %s CommitTime: %v
- %s Validators: %v
- %s Proposal: %v
- %s ProposalBlock: %v %v
- %s ProposalPOL: %v %v
- %s LockedBlock: %v %v
- %s LockedPOL: %v
- %s Prevotes: %v
- %s Precommits: %v
- %s Commits: %v
- %s LastCommits: %v
- %s}`,
- indent, rs.Height, rs.Round, rs.Step,
- indent, rs.StartTime,
- indent, rs.CommitTime,
- indent, rs.Validators.StringWithIndent(indent+" "),
- indent, rs.Proposal,
- indent, rs.ProposalBlockParts.Description(), rs.ProposalBlock.Description(),
- indent, rs.ProposalPOLParts.Description(), rs.ProposalPOL.Description(),
- indent, rs.LockedBlockParts.Description(), rs.LockedBlock.Description(),
- indent, rs.LockedPOL.Description(),
- indent, rs.Prevotes.StringWithIndent(indent+" "),
- indent, rs.Precommits.StringWithIndent(indent+" "),
- indent, rs.Commits.StringWithIndent(indent+" "),
- indent, rs.LastCommits.Description(),
- indent)
- }
-
- func (rs *RoundState) Description() string {
- return fmt.Sprintf(`RS{%v/%v/%X %v}`,
- rs.Height, rs.Round, rs.Step, rs.StartTime)
- }
-
- //-----------------------------------------------------------------------------
-
- // Tracks consensus state across block heights and rounds.
- type ConsensusState struct {
- started uint32
- stopped uint32
- quit chan struct{}
-
- blockStore *BlockStore
- mempool *mempool.Mempool
- runActionCh chan RoundAction
- newStepCh chan *RoundState
-
- mtx sync.Mutex
- RoundState
- state *state.State // State until height-1.
- stagedBlock *Block // Cache last staged block.
- stagedState *state.State // Cache result of staged block.
- }
-
- func NewConsensusState(state *state.State, blockStore *BlockStore, mempool *mempool.Mempool) *ConsensusState {
- cs := &ConsensusState{
- quit: make(chan struct{}),
- blockStore: blockStore,
- mempool: mempool,
- runActionCh: make(chan RoundAction, 1),
- newStepCh: make(chan *RoundState, 1),
- }
- cs.updateToState(state)
- return cs
- }
-
- func (cs *ConsensusState) GetRoundState() *RoundState {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
- return cs.getRoundState()
- }
-
- func (cs *ConsensusState) getRoundState() *RoundState {
- rs := cs.RoundState // copy
- return &rs
- }
-
- func (cs *ConsensusState) NewStepCh() chan *RoundState {
- return cs.newStepCh
- }
-
- func (cs *ConsensusState) Start() {
- if atomic.CompareAndSwapUint32(&cs.started, 0, 1) {
- log.Info("Starting ConsensusState")
- go cs.stepTransitionRoutine()
- }
- }
-
- func (cs *ConsensusState) Stop() {
- if atomic.CompareAndSwapUint32(&cs.stopped, 0, 1) {
- log.Info("Stopping ConsensusState")
- close(cs.quit)
- }
- }
-
- func (cs *ConsensusState) IsStopped() bool {
- return atomic.LoadUint32(&cs.stopped) == 1
- }
-
- func (cs *ConsensusState) queueAction(ra RoundAction) {
- go func() {
- cs.runActionCh <- ra
- }()
- }
-
- // Source of all round state transitions (and votes).
- func (cs *ConsensusState) stepTransitionRoutine() {
-
- // For clarity, all state transitions that happen after some timeout are here.
- // Schedule the next action by pushing a RoundAction{} to cs.runActionCh.
- scheduleNextAction := func() {
- go func() {
- // NOTE: We can push directly to runActionCh because
- // we're running in a separate goroutine, which avoids deadlocks.
- rs := cs.getRoundState()
- round, roundStartTime, roundDuration, _, elapsedRatio := calcRoundInfo(rs.StartTime)
- log.Debug("Called scheduleNextAction. round:%v roundStartTime:%v elapsedRatio:%v", round, roundStartTime, elapsedRatio)
- switch rs.Step {
- case RoundStepNewHeight:
- // We should run RoundActionPropose when rs.StartTime passes.
- if elapsedRatio < 0 {
- // startTime is in the future.
- time.Sleep(time.Duration((-1.0 * elapsedRatio) * float64(roundDuration)))
- }
- cs.runActionCh <- RoundAction{rs.Height, rs.Round, RoundActionPropose}
- case RoundStepNewRound:
- // Pseudostep: Immediately goto propose.
- cs.runActionCh <- RoundAction{rs.Height, rs.Round, RoundActionPropose}
- case RoundStepPropose:
- // Wake up when it's time to vote.
- time.Sleep(time.Duration((roundDeadlinePrevote - elapsedRatio) * float64(roundDuration)))
- cs.runActionCh <- RoundAction{rs.Height, rs.Round, RoundActionPrevote}
- case RoundStepPrevote:
- // Wake up when it's time to precommit.
- time.Sleep(time.Duration((roundDeadlinePrecommit - elapsedRatio) * float64(roundDuration)))
- cs.runActionCh <- RoundAction{rs.Height, rs.Round, RoundActionPrecommit}
- case RoundStepPrecommit:
- // Wake up when the round is over.
- time.Sleep(time.Duration((1.0 - elapsedRatio) * float64(roundDuration)))
- cs.runActionCh <- RoundAction{rs.Height, rs.Round, RoundActionTryCommit}
- case RoundStepCommit:
- // There's nothing to scheudle, we're waiting for
- // ProposalBlockParts.IsComplete() &&
- // Commits.HasTwoThirdsMajority()
- panic("The next action from RoundStepCommit is not scheduled by time")
- default:
- panic("Should not happen")
- }
- }()
- }
-
- scheduleNextAction()
-
- // NOTE: All ConsensusState.RunAction*() calls come from here.
- // Since only one routine calls them, it is safe to assume that
- // the RoundState Height/Round/Step won't change concurrently.
- // However, other fields like Proposal could change concurrent
- // due to gossip routines.
- ACTION_LOOP:
- for {
- var roundAction RoundAction
- select {
- case roundAction = <-cs.runActionCh:
- case <-cs.quit:
- return
- }
-
- height, round, action := roundAction.Height, roundAction.Round, roundAction.Action
- rs := cs.GetRoundState()
- log.Info("Running round action A:%X %v", action, rs.Description())
-
- // Continue if action is not relevant
- if height != rs.Height {
- continue
- }
- // If action <= RoundActionPrecommit, the round must match too.
- if action <= RoundActionPrecommit && round != rs.Round {
- continue
- }
-
- // Run action
- switch action {
- case RoundActionPropose:
- if rs.Step != RoundStepNewHeight && rs.Step != RoundStepNewRound {
- continue ACTION_LOOP
- }
- cs.RunActionPropose(rs.Height, rs.Round)
- scheduleNextAction()
- continue ACTION_LOOP
-
- case RoundActionPrevote:
- if rs.Step >= RoundStepPrevote {
- continue ACTION_LOOP
- }
- cs.RunActionPrevote(rs.Height, rs.Round)
- scheduleNextAction()
- continue ACTION_LOOP
-
- case RoundActionPrecommit:
- if rs.Step >= RoundStepPrecommit {
- continue ACTION_LOOP
- }
- cs.RunActionPrecommit(rs.Height, rs.Round)
- scheduleNextAction()
- continue ACTION_LOOP
-
- case RoundActionTryCommit:
- if rs.Step >= RoundStepCommit {
- continue ACTION_LOOP
- }
- if rs.Precommits.HasTwoThirdsMajority() {
- // Enter RoundStepCommit and commit.
- cs.RunActionCommit(rs.Height)
- cs.queueAction(RoundAction{rs.Height, rs.Round, RoundActionTryFinalize})
- continue ACTION_LOOP
- } else {
- // Could not commit, move onto next round.
- cs.SetupNewRound(rs.Height, rs.Round+1)
- // cs.Step is now at RoundStepNewRound
- scheduleNextAction()
- continue ACTION_LOOP
- }
-
- case RoundActionCommit:
- if rs.Step >= RoundStepCommit {
- continue ACTION_LOOP
- }
- // Enter RoundStepCommit and commit.
- cs.RunActionCommit(rs.Height)
- cs.queueAction(RoundAction{rs.Height, rs.Round, RoundActionTryFinalize})
- continue ACTION_LOOP
-
- case RoundActionTryFinalize:
- if cs.TryFinalizeCommit(rs.Height) {
- // Now at new height
- // cs.Step is at RoundStepNewHeight or RoundStepNewRound.
- scheduleNextAction()
- continue ACTION_LOOP
- } else {
- // do not schedule next action.
- continue ACTION_LOOP
- }
-
- default:
- panic("Unknown action")
- }
-
- // For clarity, ensure that all switch cases call "continue"
- panic("Should not happen.")
- }
- }
-
- // Updates ConsensusState and increments height to match that of state.
- // If calculated round is greater than 0 (based on BlockTime or calculated StartTime)
- // then also sets up the appropriate round, and cs.Step becomes RoundStepNewRound.
- // Otherwise the round is 0 and cs.Step becomes RoundStepNewHeight.
- func (cs *ConsensusState) updateToState(state *state.State) {
- // Sanity check state.
- if cs.Height > 0 && cs.Height != state.LastBlockHeight {
- Panicf("updateToState() expected state height of %v but found %v",
- cs.Height, state.LastBlockHeight)
- }
-
- // Reset fields based on state.
- validators := state.BondedValidators
- height := state.LastBlockHeight + 1 // next desired block height
- cs.Height = height
- cs.Round = 0
- cs.Step = RoundStepNewHeight
- if cs.CommitTime.IsZero() {
- cs.StartTime = state.LastBlockTime.Add(newHeightDelta)
- } else {
- cs.StartTime = cs.CommitTime.Add(newHeightDelta)
- }
- cs.CommitTime = time.Time{}
- cs.Validators = validators
- cs.Proposal = nil
- cs.ProposalBlock = nil
- cs.ProposalBlockParts = nil
- cs.ProposalPOL = nil
- cs.ProposalPOLParts = nil
- cs.LockedBlock = nil
- cs.LockedBlockParts = nil
- cs.LockedPOL = nil
- cs.Prevotes = NewVoteSet(height, 0, VoteTypePrevote, validators)
- cs.Precommits = NewVoteSet(height, 0, VoteTypePrecommit, validators)
- cs.LastCommits = cs.Commits
- cs.Commits = NewVoteSet(height, 0, VoteTypeCommit, validators)
-
- cs.state = state
- cs.stagedBlock = nil
- cs.stagedState = nil
-
- // Update the round if we need to.
- round := calcRound(cs.StartTime)
- if round > 0 {
- cs.setupNewRound(round)
- }
- }
-
- // After the call cs.Step becomes RoundStepNewRound.
- func (cs *ConsensusState) setupNewRound(round uint16) {
- // Sanity check
- if round == 0 {
- panic("setupNewRound() should never be called for round 0")
- }
-
- // Increment all the way to round.
- validators := cs.Validators.Copy()
- for r := cs.Round; r < round; r++ {
- validators.IncrementAccum()
- }
-
- cs.Round = round
- cs.Step = RoundStepNewRound
- cs.Validators = validators
- cs.Proposal = nil
- cs.ProposalBlock = nil
- cs.ProposalBlockParts = nil
- cs.ProposalPOL = nil
- cs.ProposalPOLParts = nil
- cs.Prevotes = NewVoteSet(cs.Height, round, VoteTypePrevote, validators)
- cs.Prevotes.AddFromCommits(cs.Commits)
- cs.Precommits = NewVoteSet(cs.Height, round, VoteTypePrecommit, validators)
- cs.Precommits.AddFromCommits(cs.Commits)
- }
-
- func (cs *ConsensusState) SetPrivValidator(priv *PrivValidator) {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
- cs.PrivValidator = priv
- }
-
- //-----------------------------------------------------------------------------
-
- // Set up the round to desired round and set step to RoundStepNewRound
- func (cs *ConsensusState) SetupNewRound(height uint32, desiredRound uint16) bool {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
- if cs.Height != height {
- return false
- }
- if desiredRound <= cs.Round {
- return false
- }
- cs.setupNewRound(desiredRound)
- // c.Step is now RoundStepNewRound
- cs.newStepCh <- cs.getRoundState()
- return true
- }
-
- func (cs *ConsensusState) RunActionPropose(height uint32, round uint16) {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
- if cs.Height != height || cs.Round != round {
- return
- }
- defer func() {
- cs.Step = RoundStepPropose
- cs.newStepCh <- cs.getRoundState()
- }()
-
- // Nothing to do if it's not our turn.
- if cs.PrivValidator == nil || cs.Validators.Proposer().Id != cs.PrivValidator.Id {
- return
- }
-
- var block *Block
- var blockParts *PartSet
- var pol *POL
- var polParts *PartSet
-
- // Decide on block and POL
- if cs.LockedBlock != nil {
- // If we're locked onto a block, just choose that.
- block = cs.LockedBlock
- blockParts = cs.LockedBlockParts
- pol = cs.LockedPOL
- } else {
- // Otherwise we should create a new proposal.
- var validation *Validation
- if cs.Height == 1 {
- // We're creating a proposal for the first block.
- // The validation is empty.
- validation = &Validation{}
- } else {
- // We need to create a proposal.
- // If we don't have enough commits from the last height,
- // we can't do anything.
- if !cs.LastCommits.HasTwoThirdsMajority() {
- return
- } else {
- validation = cs.LastCommits.MakeValidation()
- }
- }
- txs := cs.mempool.GetProposalTxs()
- block = &Block{
- Header: &Header{
- Network: Config.Network,
- Height: cs.Height,
- Time: time.Now(),
- Fees: 0, // TODO fees
- LastBlockHash: cs.state.LastBlockHash,
- LastBlockParts: cs.state.LastBlockParts,
- StateHash: nil, // Will set afterwards.
- },
- Validation: validation,
- Data: &Data{
- Txs: txs,
- },
- }
-
- // Set the block.Header.StateHash.
- // TODO: we could cache the resulting state to cs.stagedState.
- cs.state.Copy().AppendBlock(block, PartSetHeader{}, false)
-
- blockParts = NewPartSetFromData(BinaryBytes(block))
- pol = cs.LockedPOL // If exists, is a PoUnlock.
- }
-
- if pol != nil {
- polParts = NewPartSetFromData(BinaryBytes(pol))
- }
-
- // Make proposal
- proposal := NewProposal(cs.Height, cs.Round, blockParts.Header(), polParts.Header())
- cs.PrivValidator.Sign(proposal)
-
- // Set fields
- cs.Proposal = proposal
- cs.ProposalBlock = block
- cs.ProposalBlockParts = blockParts
- cs.ProposalPOL = pol
- cs.ProposalPOLParts = polParts
- }
-
- // Prevote for LockedBlock if we're locked, or ProposealBlock if valid.
- // Otherwise vote nil.
- func (cs *ConsensusState) RunActionPrevote(height uint32, round uint16) {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
- if cs.Height != height || cs.Round != round {
- Panicf("RunActionPrevote(%v/%v), expected %v/%v", height, round, cs.Height, cs.Round)
- }
- defer func() {
- cs.Step = RoundStepPrevote
- cs.newStepCh <- cs.getRoundState()
- }()
-
- // If a block is locked, prevote that.
- if cs.LockedBlock != nil {
- cs.signAddVote(VoteTypePrevote, cs.LockedBlock.Hash(), cs.LockedBlockParts.Header())
- return
- }
-
- // If ProposalBlock is nil, prevote nil.
- if cs.ProposalBlock == nil {
- log.Warning("ProposalBlock is nil")
- cs.signAddVote(VoteTypePrevote, nil, PartSetHeader{})
- return
- }
-
- // Try staging cs.ProposalBlock
- err := cs.stageBlock(cs.ProposalBlock, cs.ProposalBlockParts)
- if err != nil {
- // ProposalBlock is invalid, prevote nil.
- log.Warning("ProposalBlock is invalid: %v", err)
- cs.signAddVote(VoteTypePrevote, nil, PartSetHeader{})
- return
- }
-
- // Prevote cs.ProposalBlock
- cs.signAddVote(VoteTypePrevote, cs.ProposalBlock.Hash(), cs.ProposalBlockParts.Header())
- return
- }
-
- // Lock & Precommit the ProposalBlock if we have enough prevotes for it,
- // or unlock an existing lock if +2/3 of prevotes were nil.
- func (cs *ConsensusState) RunActionPrecommit(height uint32, round uint16) {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
- if cs.Height != height || cs.Round != round {
- Panicf("RunActionPrecommit(%v/%v), expected %v/%v", height, round, cs.Height, cs.Round)
- }
- defer func() {
- cs.Step = RoundStepPrecommit
- cs.newStepCh <- cs.getRoundState()
- }()
-
- hash, partsHeader, ok := cs.Prevotes.TwoThirdsMajority()
- if !ok {
- // If we don't have two thirds of prevotes,
- // don't do anything at all.
- return
- }
-
- // Remember this POL. (hash may be nil)
- cs.LockedPOL = cs.Prevotes.MakePOL()
-
- // If +2/3 prevoted nil. Just unlock.
- if len(hash) == 0 {
- cs.LockedBlock = nil
- cs.LockedBlockParts = nil
- return
- }
-
- // If +2/3 prevoted for already locked block, precommit it.
- if cs.LockedBlock.HashesTo(hash) {
- cs.signAddVote(VoteTypePrecommit, hash, partsHeader)
- return
- }
-
- // If +2/3 prevoted for cs.ProposalBlock, lock it and precommit it.
- if cs.ProposalBlock.HashesTo(hash) {
- // Validate the block.
- if err := cs.stageBlock(cs.ProposalBlock, cs.ProposalBlockParts); err != nil {
- // Prevent zombies.
- log.Warning("+2/3 prevoted for an invalid block: %v", err)
- return
- }
- cs.LockedBlock = cs.ProposalBlock
- cs.LockedBlockParts = cs.ProposalBlockParts
- cs.signAddVote(VoteTypePrecommit, hash, partsHeader)
- return
- }
-
- // We don't have the block that validators prevoted.
- // Unlock if we're locked.
- cs.LockedBlock = nil
- cs.LockedBlockParts = nil
- return
- }
-
- // Enter commit step. See the diagram for details.
- func (cs *ConsensusState) RunActionCommit(height uint32) {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
- if cs.Height != height {
- Panicf("RunActionCommit(%v), expected %v", height, cs.Height)
- }
- defer func() {
- cs.Step = RoundStepCommit
- cs.newStepCh <- cs.getRoundState()
- }()
-
- // There are two ways to enter:
- // 1. +2/3 precommits at the end of RoundStepPrecommit
- // 2. +2/3 commits at any time
- hash, partsHeader, ok := cs.Precommits.TwoThirdsMajority()
- if !ok {
- hash, partsHeader, ok = cs.Commits.TwoThirdsMajority()
- if !ok {
- panic("RunActionCommit() expects +2/3 precommits or commits")
- }
- }
-
- // Clear the Locked* fields and use cs.Proposed*
- if cs.LockedBlock.HashesTo(hash) {
- cs.ProposalBlock = cs.LockedBlock
- cs.ProposalBlockParts = cs.LockedBlockParts
- cs.LockedBlock = nil
- cs.LockedBlockParts = nil
- cs.LockedPOL = nil
- }
-
- // If we don't have the block being committed, set up to get it.
- if !cs.ProposalBlock.HashesTo(hash) {
- if !cs.ProposalBlockParts.HasHeader(partsHeader) {
- // We're getting the wrong block.
- // Set up ProposalBlockParts and keep waiting.
- cs.ProposalBlock = nil
- cs.ProposalBlockParts = NewPartSetFromHeader(partsHeader)
-
- } else {
- // We just need to keep waiting.
- }
- } else {
- // We have the block, so save/stage/sign-commit-vote.
-
- cs.processBlockForCommit(cs.ProposalBlock, cs.ProposalBlockParts)
- }
-
- }
-
- // Returns true if Finalize happened, which increments height && sets
- // the step to RoundStepNewHeight (or RoundStepNewRound, but probably not).
- func (cs *ConsensusState) TryFinalizeCommit(height uint32) bool {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
-
- if cs.Height != height {
- Panicf("TryFinalizeCommit(%v), expected %v", height, cs.Height)
- }
-
- if cs.Step == RoundStepCommit &&
- cs.Commits.HasTwoThirdsMajority() &&
- cs.ProposalBlockParts.IsComplete() {
-
- // Sanity check
- if cs.ProposalBlock == nil {
- Panicf("Expected ProposalBlock to exist")
- }
- hash, header, _ := cs.Commits.TwoThirdsMajority()
- if !cs.ProposalBlock.HashesTo(hash) {
- Panicf("Expected ProposalBlock to hash to commit hash")
- }
- if !cs.ProposalBlockParts.HasHeader(header) {
- Panicf("Expected ProposalBlockParts header to be commit header")
- }
-
- err := cs.stageBlock(cs.ProposalBlock, cs.ProposalBlockParts)
- if err == nil {
- log.Debug("Finalizing commit of block: %v", cs.ProposalBlock)
- // Increment height.
- cs.updateToState(cs.stagedState)
- // cs.Step is now RoundStepNewHeight or RoundStepNewRound
- cs.newStepCh <- cs.getRoundState()
- return true
- } else {
- // Prevent zombies.
- Panicf("+2/3 committed an invalid block: %v", err)
- }
- }
- return false
- }
-
- //-----------------------------------------------------------------------------
-
- func (cs *ConsensusState) SetProposal(proposal *Proposal) error {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
-
- // Already have one
- if cs.Proposal != nil {
- return nil
- }
-
- // Does not apply
- if proposal.Height != cs.Height || proposal.Round != cs.Round {
- return nil
- }
-
- // We don't care about the proposal if we're already in RoundStepCommit.
- if cs.Step == RoundStepCommit {
- return nil
- }
-
- // Verify signature
- if !cs.Validators.Proposer().Verify(proposal) {
- return ErrInvalidProposalSignature
- }
-
- cs.Proposal = proposal
- cs.ProposalBlockParts = NewPartSetFromHeader(proposal.BlockParts)
- cs.ProposalPOLParts = NewPartSetFromHeader(proposal.POLParts)
- return nil
- }
-
- // NOTE: block is not necessarily valid.
- // NOTE: This function may increment the height.
- func (cs *ConsensusState) AddProposalBlockPart(height uint32, round uint16, part *Part) (added bool, err error) {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
-
- // Blocks might be reused, so round mismatch is OK
- if cs.Height != height {
- return false, nil
- }
-
- // We're not expecting a block part.
- if cs.ProposalBlockParts == nil {
- return false, nil // TODO: bad peer? Return error?
- }
-
- added, err = cs.ProposalBlockParts.AddPart(part)
- if err != nil {
- return added, err
- }
- if added && cs.ProposalBlockParts.IsComplete() {
- var n int64
- var err error
- cs.ProposalBlock = ReadBlock(cs.ProposalBlockParts.GetReader(), &n, &err)
- cs.queueAction(RoundAction{cs.Height, cs.Round, RoundActionTryFinalize})
- return true, err
- }
- return true, nil
- }
-
- // NOTE: POL is not necessarily valid.
- func (cs *ConsensusState) AddProposalPOLPart(height uint32, round uint16, part *Part) (added bool, err error) {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
-
- if cs.Height != height || cs.Round != round {
- return false, nil
- }
-
- // We're not expecting a POL part.
- if cs.ProposalPOLParts == nil {
- return false, nil // TODO: bad peer? Return error?
- }
-
- added, err = cs.ProposalPOLParts.AddPart(part)
- if err != nil {
- return added, err
- }
- if added && cs.ProposalPOLParts.IsComplete() {
- var n int64
- var err error
- cs.ProposalPOL = ReadPOL(cs.ProposalPOLParts.GetReader(), &n, &err)
- return true, err
- }
- return true, nil
- }
-
- func (cs *ConsensusState) AddVote(vote *Vote) (added bool, index uint, err error) {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
-
- return cs.addVote(vote)
- }
-
- // TODO: Maybe move this out of here?
- func (cs *ConsensusState) LoadHeaderValidation(height uint32) (*Header, *Validation) {
- meta := cs.blockStore.LoadBlockMeta(height)
- if meta == nil {
- return nil, nil
- }
- validation := cs.blockStore.LoadBlockValidation(height)
- return meta.Header, validation
- }
-
- //-----------------------------------------------------------------------------
-
- func (cs *ConsensusState) addVote(vote *Vote) (added bool, index uint, err error) {
- switch vote.Type {
- case VoteTypePrevote:
- // Prevotes checks for height+round match.
- return cs.Prevotes.Add(vote)
- case VoteTypePrecommit:
- // Precommits checks for height+round match.
- return cs.Precommits.Add(vote)
- case VoteTypeCommit:
- if vote.Height == cs.Height {
- // No need to check if vote.Round < cs.Round ...
- // Prevotes && Precommits already checks that.
- cs.Prevotes.Add(vote)
- cs.Precommits.Add(vote)
- added, index, err = cs.Commits.Add(vote)
- if added && cs.Commits.HasTwoThirdsMajority() && cs.CommitTime.IsZero() {
- cs.CommitTime = time.Now()
- log.Debug("Set CommitTime to %v", cs.CommitTime)
- if cs.Step < RoundStepCommit {
- cs.queueAction(RoundAction{cs.Height, cs.Round, RoundActionCommit})
- } else {
- cs.queueAction(RoundAction{cs.Height, cs.Round, RoundActionTryFinalize})
- }
- }
- return added, index, err
- }
- if vote.Height+1 == cs.Height {
- return cs.LastCommits.Add(vote)
- }
- return false, 0, nil
- default:
- panic("Unknown vote type")
- }
- }
-
- func (cs *ConsensusState) stageBlock(block *Block, blockParts *PartSet) error {
- if block == nil {
- panic("Cannot stage nil block")
- }
-
- // Already staged?
- if cs.stagedBlock == block {
- return nil
- }
-
- // Create a copy of the state for staging
- stateCopy := cs.state.Copy()
-
- // Commit block onto the copied state.
- // NOTE: Basic validation is done in state.AppendBlock().
- err := stateCopy.AppendBlock(block, blockParts.Header(), true)
- if err != nil {
- return err
- } else {
- cs.stagedBlock = block
- cs.stagedState = stateCopy
- return nil
- }
- }
-
- func (cs *ConsensusState) signAddVote(type_ byte, hash []byte, header PartSetHeader) *Vote {
- if cs.PrivValidator == nil || !cs.Validators.HasId(cs.PrivValidator.Id) {
- return nil
- }
- vote := &Vote{
- Height: cs.Height,
- Round: cs.Round,
- Type: type_,
- BlockHash: hash,
- BlockParts: header,
- }
- cs.PrivValidator.Sign(vote)
- cs.addVote(vote)
- return vote
- }
-
- func (cs *ConsensusState) processBlockForCommit(block *Block, blockParts *PartSet) {
-
- // The proposal must be valid.
- if err := cs.stageBlock(block, blockParts); err != nil {
- // Prevent zombies.
- log.Warning("+2/3 precommitted an invalid block: %v", err)
- return
- }
-
- // Save to blockStore
- cs.blockStore.SaveBlock(block, blockParts)
-
- // Save the state
- cs.stagedState.Save()
-
- // Update mempool.
- cs.mempool.ResetForBlockAndState(block, cs.stagedState)
-
- cs.signAddVote(VoteTypeCommit, block.Hash(), blockParts.Header())
- }
-
- //-----------------------------------------------------------------------------
-
- // total duration of given round
- func calcRoundDuration(round uint16) time.Duration {
- return roundDuration0 + roundDurationDelta*time.Duration(round)
- }
-
- // startTime is when round zero started.
- func calcRoundStartTime(round uint16, startTime time.Time) time.Time {
- return startTime.Add(roundDuration0*time.Duration(round) +
- roundDurationDelta*(time.Duration((int64(round)*int64(round)-int64(round))/2)))
- }
-
- // calculates the current round given startTime of round zero.
- // NOTE: round is zero if startTime is in the future.
- func calcRound(startTime time.Time) uint16 {
- now := time.Now()
- if now.Before(startTime) {
- return 0
- }
- // Start + D_0 * R + D_delta * (R^2 - R)/2 <= Now; find largest integer R.
- // D_delta * R^2 + (2D_0 - D_delta) * R + 2(Start - Now) <= 0.
- // AR^2 + BR + C <= 0; A = D_delta, B = (2_D0 - D_delta), C = 2(Start - Now).
- // R = Floor((-B + Sqrt(B^2 - 4AC))/2A)
- A := float64(roundDurationDelta)
- B := 2.0*float64(roundDuration0) - float64(roundDurationDelta)
- C := 2.0 * float64(startTime.Sub(now))
- R := math.Floor((-B + math.Sqrt(B*B-4.0*A*C)) / (2 * A))
- if math.IsNaN(R) {
- panic("Could not calc round, should not happen")
- }
- if R > math.MaxInt16 {
- Panicf("Could not calc round, round overflow: %v", R)
- }
- if R < 0 {
- return 0
- }
- return uint16(R)
- }
-
- // convenience
- // NOTE: elapsedRatio can be negative if startTime is in the future.
- func calcRoundInfo(startTime time.Time) (round uint16, roundStartTime time.Time, roundDuration time.Duration,
- roundElapsed time.Duration, elapsedRatio float64) {
- round = calcRound(startTime)
- roundStartTime = calcRoundStartTime(round, startTime)
- roundDuration = calcRoundDuration(round)
- roundElapsed = time.Now().Sub(roundStartTime)
- elapsedRatio = float64(roundElapsed) / float64(roundDuration)
- return
- }
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