- package common
-
- import (
- crand "crypto/rand"
- mrand "math/rand"
- "sync"
- "time"
- )
-
- const (
- strChars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" // 62 characters
- )
-
- // Rand is a prng, that is seeded with OS randomness.
- // The OS randomness is obtained from crypto/rand, however none of the provided
- // methods are suitable for cryptographic usage.
- // They all utilize math/rand's prng internally.
- //
- // All of the methods here are suitable for concurrent use.
- // This is achieved by using a mutex lock on all of the provided methods.
- type Rand struct {
- sync.Mutex
- rand *mrand.Rand
- }
-
- var grand *Rand
-
- func init() {
- grand = NewRand()
- grand.init()
- }
-
- func NewRand() *Rand {
- rand := &Rand{}
- rand.init()
- return rand
- }
-
- func (r *Rand) init() {
- bz := cRandBytes(8)
- var seed uint64
- for i := 0; i < 8; i++ {
- seed |= uint64(bz[i])
- seed <<= 8
- }
- r.reset(int64(seed))
- }
-
- func (r *Rand) reset(seed int64) {
- r.rand = mrand.New(mrand.NewSource(seed))
- }
-
- //----------------------------------------
- // Global functions
-
- func Seed(seed int64) {
- grand.Seed(seed)
- }
-
- func RandStr(length int) string {
- return grand.Str(length)
- }
-
- func RandUint16() uint16 {
- return grand.Uint16()
- }
-
- func RandUint32() uint32 {
- return grand.Uint32()
- }
-
- func RandUint64() uint64 {
- return grand.Uint64()
- }
-
- func RandUint() uint {
- return grand.Uint()
- }
-
- func RandInt16() int16 {
- return grand.Int16()
- }
-
- func RandInt32() int32 {
- return grand.Int32()
- }
-
- func RandInt64() int64 {
- return grand.Int64()
- }
-
- func RandInt() int {
- return grand.Int()
- }
-
- func RandInt31() int32 {
- return grand.Int31()
- }
-
- func RandInt31n(n int32) int32 {
- return grand.Int31n(n)
- }
-
- func RandInt63() int64 {
- return grand.Int63()
- }
-
- func RandInt63n(n int64) int64 {
- return grand.Int63n(n)
- }
-
- func RandBool() bool {
- return grand.Bool()
- }
-
- func RandFloat32() float32 {
- return grand.Float32()
- }
-
- func RandFloat64() float64 {
- return grand.Float64()
- }
-
- func RandTime() time.Time {
- return grand.Time()
- }
-
- func RandBytes(n int) []byte {
- return grand.Bytes(n)
- }
-
- func RandIntn(n int) int {
- return grand.Intn(n)
- }
-
- func RandPerm(n int) []int {
- return grand.Perm(n)
- }
-
- //----------------------------------------
- // Rand methods
-
- func (r *Rand) Seed(seed int64) {
- r.Lock()
- r.reset(seed)
- r.Unlock()
- }
-
- // Str constructs a random alphanumeric string of given length.
- func (r *Rand) Str(length int) string {
- chars := []byte{}
- MAIN_LOOP:
- for {
- val := r.Int63()
- for i := 0; i < 10; i++ {
- v := int(val & 0x3f) // rightmost 6 bits
- if v >= 62 { // only 62 characters in strChars
- val >>= 6
- continue
- } else {
- chars = append(chars, strChars[v])
- if len(chars) == length {
- break MAIN_LOOP
- }
- val >>= 6
- }
- }
- }
-
- return string(chars)
- }
-
- func (r *Rand) Uint16() uint16 {
- return uint16(r.Uint32() & (1<<16 - 1))
- }
-
- func (r *Rand) Uint32() uint32 {
- r.Lock()
- u32 := r.rand.Uint32()
- r.Unlock()
- return u32
- }
-
- func (r *Rand) Uint64() uint64 {
- return uint64(r.Uint32())<<32 + uint64(r.Uint32())
- }
-
- func (r *Rand) Uint() uint {
- r.Lock()
- i := r.rand.Int()
- r.Unlock()
- return uint(i)
- }
-
- func (r *Rand) Int16() int16 {
- return int16(r.Uint32() & (1<<16 - 1))
- }
-
- func (r *Rand) Int32() int32 {
- return int32(r.Uint32())
- }
-
- func (r *Rand) Int64() int64 {
- return int64(r.Uint64())
- }
-
- func (r *Rand) Int() int {
- r.Lock()
- i := r.rand.Int()
- r.Unlock()
- return i
- }
-
- func (r *Rand) Int31() int32 {
- r.Lock()
- i31 := r.rand.Int31()
- r.Unlock()
- return i31
- }
-
- func (r *Rand) Int31n(n int32) int32 {
- r.Lock()
- i31n := r.rand.Int31n(n)
- r.Unlock()
- return i31n
- }
-
- func (r *Rand) Int63() int64 {
- r.Lock()
- i63 := r.rand.Int63()
- r.Unlock()
- return i63
- }
-
- func (r *Rand) Int63n(n int64) int64 {
- r.Lock()
- i63n := r.rand.Int63n(n)
- r.Unlock()
- return i63n
- }
-
- func (r *Rand) Float32() float32 {
- r.Lock()
- f32 := r.rand.Float32()
- r.Unlock()
- return f32
- }
-
- func (r *Rand) Float64() float64 {
- r.Lock()
- f64 := r.rand.Float64()
- r.Unlock()
- return f64
- }
-
- func (r *Rand) Time() time.Time {
- return time.Unix(int64(r.Uint64()), 0)
- }
-
- // Bytes returns n random bytes generated from the internal
- // prng.
- func (r *Rand) Bytes(n int) []byte {
- // cRandBytes isn't guaranteed to be fast so instead
- // use random bytes generated from the internal PRNG
- bs := make([]byte, n)
- for i := 0; i < len(bs); i++ {
- bs[i] = byte(r.Int() & 0xFF)
- }
- return bs
- }
-
- // Intn returns, as an int, a uniform pseudo-random number in the range [0, n).
- // It panics if n <= 0.
- func (r *Rand) Intn(n int) int {
- r.Lock()
- i := r.rand.Intn(n)
- r.Unlock()
- return i
- }
-
- // Bool returns a uniformly random boolean
- func (r *Rand) Bool() bool {
- // See https://github.com/golang/go/issues/23804#issuecomment-365370418
- // for reasoning behind computing like this
- return r.Int63()%2 == 0
- }
-
- // Perm returns a pseudo-random permutation of n integers in [0, n).
- func (r *Rand) Perm(n int) []int {
- r.Lock()
- perm := r.rand.Perm(n)
- r.Unlock()
- return perm
- }
-
- // NOTE: This relies on the os's random number generator.
- // For real security, we should salt that with some seed.
- // See github.com/tendermint/tendermint/crypto for a more secure reader.
- func cRandBytes(numBytes int) []byte {
- b := make([]byte, numBytes)
- _, err := crand.Read(b)
- if err != nil {
- PanicCrisis(err)
- }
- return b
- }
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