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- package crawler
-
- import (
- "fmt"
- "github.com/tendermint/tendermint/wire"
- ctypes "github.com/tendermint/tendermint/rpc/core/types"
- rpcclient "github.com/tendermint/tendermint/rpc/core_client"
- "github.com/tendermint/tendermint/types"
- "time"
-
- "io/ioutil"
- )
-
- const (
- CheckQueueBufferSize = 100
- NodeQueueBufferSize = 100
- GetPeersTickerSeconds = 5
- )
-
- //---------------------------------------------------------------------------------------
- // crawler.Node
-
- // A node is a peer on the network
- type Node struct {
- Host string
- P2PPort uint16
- RPCPort uint16
-
- failed int
- connected bool
-
- client *NodeClient
-
- LastSeen time.Time
- ChainID string
- BlockHeight int
- BlockHistory map[int]time.Time // when we saw each block
- NetInfo *ctypes.ResponseNetInfo
-
- Validator bool
-
- // other peers we heard about this peer from
- heardFrom map[string]struct{}
- }
-
- func (n *Node) Address() string {
- return fmt.Sprintf("%s:%d", n.Host, n.RPCPort)
- }
-
- // Set the basic status and chain_id info for a node from RPC responses
- func (n *Node) SetInfo(status *ctypes.ResponseStatus, netinfo *ctypes.ResponseNetInfo) {
- n.LastSeen = time.Now()
- n.ChainID = status.NodeInfo.ChainID
- n.BlockHeight = status.LatestBlockHeight
- n.NetInfo = netinfo
- // n.Validator
- }
-
- // A node client is used to talk to a node over rpc and websockets
- type NodeClient struct {
- rpc rpcclient.Client
- ws *rpcclient.WSClient
- }
-
- // Create a new client for the node at the given addr
- func NewNodeClient(addr string) *NodeClient {
- return &NodeClient{
- rpc: rpcclient.NewClient("http://"+addr, "JSONRPC"),
- ws: rpcclient.NewWSClient("ws://" + addr + "/events"),
- }
- }
-
- // A simple wrapper for mediating access to the maps
- type nodeInfo struct {
- host string // the new nodes address
- port uint16 // node's listening port
- from string // the peer that told us about this node
- connected bool // move node from nodePool to nodes
- disconnected bool // move node from nodes to nodePool
- }
-
- func (ni nodeInfo) unpack() (string, uint16, string, bool, bool) {
- return ni.host, ni.port, ni.from, ni.connected, ni.disconnected
- }
-
- // crawler.Node
- //---------------------------------------------------------------------------------------
- // crawler.Crawler
-
- // A crawler has a local node, a set of potential nodes in the nodePool, and connected nodes.
- // Maps are only accessed by one go-routine, mediated by the checkQueue
- type Crawler struct {
- self *Node
- client *NodeClient
-
- checkQueue chan nodeInfo
- nodePool map[string]*Node
- nodes map[string]*Node
-
- nodeQueue chan *Node
- quit chan struct{}
- }
-
- // Create a new Crawler using the local RPC server at addr
- func NewCrawler(host string, port uint16) *Crawler {
- return &Crawler{
- self: &Node{Host: host, RPCPort: port, client: NewNodeClient(fmt.Sprintf("%s:%d", host, port))},
- checkQueue: make(chan nodeInfo, CheckQueueBufferSize),
- nodePool: make(map[string]*Node),
- nodes: make(map[string]*Node),
- nodeQueue: make(chan *Node, NodeQueueBufferSize),
- quit: make(chan struct{}),
- }
- }
-
- func (c *Crawler) Start() error {
- // connect to local node first, set info,
- // and fire peers onto the checkQueue
- if err := c.pollNode(c.self); err != nil {
- return err
- }
-
- // connect to weboscket, subscribe to local events
- // and run the read loop to listen for new blocks
- if r, err := c.self.client.ws.Dial(); err != nil {
- fmt.Println(r)
- b, _ := ioutil.ReadAll(r.Body)
- fmt.Println(string(b))
- return err
- }
- if err := c.self.client.ws.Subscribe(types.EventStringNewBlock()); err != nil {
- return err
- }
- go c.readLoop(c.self)
-
- // add ourselves to the nodes list
- c.nodes[c.self.Address()] = c.self
-
- // nodes we hear about get put on the checkQueue
- // by pollNode and are handled in the checkLoop.
- // if its a node we're not already connected to,
- // it gets put on the nodeQueue and
- // we attempt to connect in the connectLoop
- go c.checkLoop()
- go c.connectLoop()
-
- return nil
- }
-
- func (c *Crawler) Stop() {
- close(c.quit)
- }
-
- // listen for events from the node and ping it for peers on a ticker
- func (c *Crawler) readLoop(node *Node) {
- wsChan := node.client.ws.Read()
- getPeersTicker := time.Tick(time.Second * GetPeersTickerSeconds)
-
- for {
- select {
- case wsMsg := <-wsChan:
- // update the node with his new info
- if err := c.consumeMessage(wsMsg, node); err != nil {
- // lost the node, put him back on the checkQueu
- c.checkNode(nodeInfo{
- host: node.Host,
- port: node.RPCPort,
- disconnected: true,
- })
-
- }
- case <-getPeersTicker:
- if err := c.pollNode(node); err != nil {
- // lost the node, put him back on the checkQueu
- c.checkNode(nodeInfo{
- host: node.Host,
- port: node.RPCPort,
- disconnected: true,
- })
- }
- case <-c.quit:
- return
-
- }
- }
- }
-
- func (c *Crawler) consumeMessage(wsMsg *rpcclient.WSMsg, node *Node) error {
- if wsMsg.Error != nil {
- return wsMsg.Error
- }
- // unmarshal block event
- var response struct {
- Event string
- Data *types.Block
- Error string
- }
- var err error
- wire.ReadJSON(&response, wsMsg.Data, &err)
- if err != nil {
- return err
- }
- if response.Error != "" {
- return fmt.Errorf(response.Error)
- }
- block := response.Data
-
- node.LastSeen = time.Now()
- node.BlockHeight = block.Height
- node.BlockHistory[block.Height] = node.LastSeen
-
- return nil
- }
-
- // check nodes against the nodePool map one at a time
- // acts as a mutex on nodePool and nodes
- func (c *Crawler) checkLoop() {
- for {
- select {
- case ni := <-c.checkQueue:
- host, port, from, connected, disconnected := ni.unpack()
- addr := fmt.Sprintf("%s:%d", host, port)
- // check if we need to swap node between maps (eg. its connected or disconnected)
- // NOTE: once we hear about a node, we never forget ...
- if connected {
- n, _ := c.nodePool[addr]
- c.nodes[addr] = n
- delete(c.nodePool, addr)
- continue
- } else if disconnected {
- n, _ := c.nodes[addr]
- c.nodePool[addr] = n
- delete(c.nodes, addr)
- continue
- }
-
- // TODO: if address is badly formed
- // we should punish ni.from
- _ = from
-
- n, ok := c.nodePool[addr]
- // create the node if unknown
- if !ok {
- n = &Node{Host: host, RPCPort: port}
- c.nodePool[addr] = n
- } else if n.connected {
- // should be removed soon
- continue
- }
-
- // queue it for connecting to
- c.nodeQueue <- n
-
- case <-c.quit:
- return
- }
- }
- }
-
- // read off the nodeQueue and attempt to connect to nodes
- func (c *Crawler) connectLoop() {
- for {
- select {
- case node := <-c.nodeQueue:
- go c.connectToNode(node)
- case <-c.quit:
- // close all connections
- for addr, node := range c.nodes {
- _, _ = addr, node
- // TODO: close conn
- }
- return
- }
- }
- }
-
- func (c *Crawler) connectToNode(node *Node) {
-
- addr := node.Address()
- node.client = NewNodeClient(addr)
-
- if b, err := node.client.ws.Dial(); err != nil {
- fmt.Println("err on ws dial:", b, err)
- // set failed, return
- }
-
- // remove from nodePool, add to nodes
- c.checkNode(nodeInfo{
- host: node.Host,
- port: node.RPCPort,
- connected: true,
- })
-
- if err := c.pollNode(node); err != nil {
- // TODO: we had a good ws con
- // but failed on rpc?!
- // try again or something ...
- // if we still fail, report and disconnect
- }
-
- fmt.Println("Successfully connected to node", node.Address())
-
- // blocks (until quit or err)
- c.readLoop(node)
- }
-
- func (c *Crawler) checkNode(ni nodeInfo) {
- c.checkQueue <- ni
- }
-
- func (c *Crawler) pollNode(node *Node) error {
- // get the status info
- status, err := node.client.rpc.Status()
- if err != nil {
- return err
- }
-
- // get peers and net info
- netinfo, err := node.client.rpc.NetInfo()
- if err != nil {
- return err
- }
-
- // set the info for the node
- node.SetInfo(status, netinfo)
-
- // fire each peer on the checkQueue
- for _, p := range netinfo.Peers {
- c.checkNode(nodeInfo{
- host: p.Host,
- port: p.RPCPort,
- from: node.Address(),
- })
- }
- return nil
- }
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