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- package main
-
- import (
- "fmt"
- "math/rand"
- "sort"
- "strings"
-
- e2e "github.com/tendermint/tendermint/test/e2e/pkg"
- )
-
- var (
- // testnetCombinations defines global testnet options, where we generate a
- // separate testnet for each combination (Cartesian product) of options.
- testnetCombinations = map[string][]interface{}{
- "topology": {"single", "quad", "large"},
- "ipv6": {false, true},
- "initialHeight": {0, 1000},
- "initialState": {
- map[string]string{},
- map[string]string{"initial01": "a", "initial02": "b", "initial03": "c"},
- },
- "validators": {"genesis", "initchain"},
- }
-
- // The following specify randomly chosen values for testnet nodes.
- nodeDatabases = uniformChoice{"goleveldb", "cleveldb", "rocksdb", "boltdb", "badgerdb"}
- // FIXME disabled grpc due to https://github.com/tendermint/tendermint/issues/5439
- nodeABCIProtocols = uniformChoice{"unix", "tcp", "builtin"} // "grpc"
- nodePrivvalProtocols = uniformChoice{"file", "unix", "tcp"}
- // FIXME disabled v1 due to https://github.com/tendermint/tendermint/issues/5444
- nodeFastSyncs = uniformChoice{"", "v0", "v2"} // "v1"
- nodeStateSyncs = uniformChoice{false, true}
- nodePersistIntervals = uniformChoice{0, 1, 5}
- nodeSnapshotIntervals = uniformChoice{0, 3}
- nodeRetainBlocks = uniformChoice{0, 1, 5}
- nodePerturbations = probSetChoice{
- "disconnect": 0.1,
- "pause": 0.1,
- // FIXME disabled due to https://github.com/tendermint/tendermint/issues/5422
- // "kill": 0.1,
- // "restart": 0.1,
- }
- )
-
- // Generate generates random testnets using the given RNG.
- func Generate(r *rand.Rand) ([]e2e.Manifest, error) {
- manifests := []e2e.Manifest{}
- for _, opt := range combinations(testnetCombinations) {
- manifest, err := generateTestnet(r, opt)
- if err != nil {
- return nil, err
- }
- manifests = append(manifests, manifest)
- }
- return manifests, nil
- }
-
- // generateTestnet generates a single testnet with the given options.
- func generateTestnet(r *rand.Rand, opt map[string]interface{}) (e2e.Manifest, error) {
- manifest := e2e.Manifest{
- IPv6: opt["ipv6"].(bool),
- InitialHeight: int64(opt["initialHeight"].(int)),
- InitialState: opt["initialState"].(map[string]string),
- Validators: &map[string]int64{},
- ValidatorUpdates: map[string]map[string]int64{},
- Nodes: map[string]*e2e.ManifestNode{},
- }
-
- var numSeeds, numValidators, numFulls int
- switch opt["topology"].(string) {
- case "single":
- numValidators = 1
- case "quad":
- numValidators = 4
- case "large":
- // FIXME Networks are kept small since large ones use too much CPU.
- numSeeds = r.Intn(4)
- numValidators = 4 + r.Intn(7)
- numFulls = r.Intn(5)
- default:
- return manifest, fmt.Errorf("unknown topology %q", opt["topology"])
- }
-
- // First we generate seed nodes, starting at the initial height.
- for i := 1; i <= numSeeds; i++ {
- manifest.Nodes[fmt.Sprintf("seed%02d", i)] = generateNode(r, e2e.ModeSeed, 0, false)
- }
-
- // Next, we generate validators. We make sure a BFT quorum of validators start
- // at the initial height, and that we have two archive nodes. We also set up
- // the initial validator set, and validator set updates for delayed nodes.
- nextStartAt := manifest.InitialHeight + 5
- quorum := numValidators*2/3 + 1
- for i := 1; i <= numValidators; i++ {
- startAt := int64(0)
- if i > quorum {
- startAt = nextStartAt
- nextStartAt += 5
- }
- name := fmt.Sprintf("validator%02d", i)
- manifest.Nodes[name] = generateNode(r, e2e.ModeValidator, startAt, i <= 2)
-
- if startAt == 0 {
- (*manifest.Validators)[name] = int64(30 + r.Intn(71))
- } else {
- manifest.ValidatorUpdates[fmt.Sprint(startAt+5)] = map[string]int64{
- name: int64(30 + r.Intn(71)),
- }
- }
- }
-
- // Move validators to InitChain if specified.
- switch opt["validators"].(string) {
- case "genesis":
- case "initchain":
- manifest.ValidatorUpdates["0"] = *manifest.Validators
- manifest.Validators = &map[string]int64{}
- default:
- return manifest, fmt.Errorf("invalid validators option %q", opt["validators"])
- }
-
- // Finally, we generate random full nodes.
- for i := 1; i <= numFulls; i++ {
- startAt := int64(0)
- if r.Float64() >= 0.5 {
- startAt = nextStartAt
- nextStartAt += 5
- }
- manifest.Nodes[fmt.Sprintf("full%02d", i)] = generateNode(r, e2e.ModeFull, startAt, false)
- }
-
- // We now set up peer discovery for nodes. Seed nodes are fully meshed with
- // each other, while non-seed nodes either use a set of random seeds or a
- // set of random peers that start before themselves.
- var seedNames, peerNames []string
- for name, node := range manifest.Nodes {
- if node.Mode == string(e2e.ModeSeed) {
- seedNames = append(seedNames, name)
- } else {
- peerNames = append(peerNames, name)
- }
- }
-
- for _, name := range seedNames {
- for _, otherName := range seedNames {
- if name != otherName {
- manifest.Nodes[name].Seeds = append(manifest.Nodes[name].Seeds, otherName)
- }
- }
- }
-
- sort.Slice(peerNames, func(i, j int) bool {
- iName, jName := peerNames[i], peerNames[j]
- switch {
- case manifest.Nodes[iName].StartAt < manifest.Nodes[jName].StartAt:
- return true
- case manifest.Nodes[iName].StartAt > manifest.Nodes[jName].StartAt:
- return false
- default:
- return strings.Compare(iName, jName) == -1
- }
- })
- for i, name := range peerNames {
- if len(seedNames) > 0 && (i == 0 || r.Float64() >= 0.5) {
- manifest.Nodes[name].Seeds = uniformSetChoice(seedNames).Choose(r)
- } else if i > 0 {
- manifest.Nodes[name].PersistentPeers = uniformSetChoice(peerNames[:i]).Choose(r)
- }
- }
-
- return manifest, nil
- }
-
- // generateNode randomly generates a node, with some constraints to avoid
- // generating invalid configurations. We do not set Seeds or PersistentPeers
- // here, since we need to know the overall network topology and startup
- // sequencing.
- func generateNode(r *rand.Rand, mode e2e.Mode, startAt int64, forceArchive bool) *e2e.ManifestNode {
- node := e2e.ManifestNode{
- Mode: string(mode),
- StartAt: startAt,
- Database: nodeDatabases.Choose(r).(string),
- ABCIProtocol: nodeABCIProtocols.Choose(r).(string),
- PrivvalProtocol: nodePrivvalProtocols.Choose(r).(string),
- FastSync: nodeFastSyncs.Choose(r).(string),
- StateSync: nodeStateSyncs.Choose(r).(bool) && startAt > 0,
- PersistInterval: ptrUint64(uint64(nodePersistIntervals.Choose(r).(int))),
- SnapshotInterval: uint64(nodeSnapshotIntervals.Choose(r).(int)),
- RetainBlocks: uint64(nodeRetainBlocks.Choose(r).(int)),
- Perturb: nodePerturbations.Choose(r),
- }
-
- // If this node is forced to be an archive node, retain all blocks and
- // enable state sync snapshotting.
- if forceArchive {
- node.RetainBlocks = 0
- node.SnapshotInterval = 3
- }
-
- // If a node which does not persist state also does not retain blocks, randomly
- // choose to either persist state or retain all blocks.
- if node.PersistInterval != nil && *node.PersistInterval == 0 && node.RetainBlocks > 0 {
- if r.Float64() > 0.5 {
- node.RetainBlocks = 0
- } else {
- node.PersistInterval = ptrUint64(node.RetainBlocks)
- }
- }
-
- // If either PersistInterval or SnapshotInterval are greater than RetainBlocks,
- // expand the block retention time.
- if node.RetainBlocks > 0 {
- if node.PersistInterval != nil && node.RetainBlocks < *node.PersistInterval {
- node.RetainBlocks = *node.PersistInterval
- }
- if node.RetainBlocks < node.SnapshotInterval {
- node.RetainBlocks = node.SnapshotInterval
- }
- }
-
- return &node
- }
-
- func ptrUint64(i uint64) *uint64 {
- return &i
- }
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