- package consensus
-
- import (
- "context"
- "sync"
- "testing"
- "time"
-
- "github.com/stretchr/testify/require"
- "github.com/tendermint/tendermint/p2p"
- "github.com/tendermint/tendermint/types"
- cmn "github.com/tendermint/tmlibs/common"
- )
-
- func init() {
- config = ResetConfig("consensus_byzantine_test")
- }
-
- //----------------------------------------------
- // byzantine failures
-
- // 4 validators. 1 is byzantine. The other three are partitioned into A (1 val) and B (2 vals).
- // byzantine validator sends conflicting proposals into A and B,
- // and prevotes/precommits on both of them.
- // B sees a commit, A doesn't.
- // Byzantine validator refuses to prevote.
- // Heal partition and ensure A sees the commit
- func TestByzantine(t *testing.T) {
- N := 4
- logger := consensusLogger()
- css := randConsensusNet(N, "consensus_byzantine_test", newMockTickerFunc(false), newCounter)
-
- // give the byzantine validator a normal ticker
- ticker := NewTimeoutTicker()
- ticker.SetLogger(css[0].Logger)
- css[0].SetTimeoutTicker(ticker)
-
- switches := make([]*p2p.Switch, N)
- p2pLogger := logger.With("module", "p2p")
- for i := 0; i < N; i++ {
- switches[i] = p2p.NewSwitch(config.P2P)
- switches[i].SetLogger(p2pLogger.With("validator", i))
- }
-
- eventChans := make([]chan interface{}, N)
- reactors := make([]p2p.Reactor, N)
- for i := 0; i < N; i++ {
- // make first val byzantine
- if i == 0 {
- // NOTE: Now, test validators are MockPV, which by default doesn't
- // do any safety checks.
- css[i].privValidator.(*types.MockPV).DisableChecks()
- css[i].decideProposal = func(j int) func(int64, int) {
- return func(height int64, round int) {
- byzantineDecideProposalFunc(t, height, round, css[j], switches[j])
- }
- }(i)
- css[i].doPrevote = func(height int64, round int) {}
- }
-
- eventBus := types.NewEventBus()
- eventBus.SetLogger(logger.With("module", "events", "validator", i))
- err := eventBus.Start()
- require.NoError(t, err)
- defer eventBus.Stop()
-
- eventChans[i] = make(chan interface{}, 1)
- err = eventBus.Subscribe(context.Background(), testSubscriber, types.EventQueryNewBlock, eventChans[i])
- require.NoError(t, err)
-
- conR := NewConsensusReactor(css[i], true) // so we dont start the consensus states
- conR.SetLogger(logger.With("validator", i))
- conR.SetEventBus(eventBus)
-
- var conRI p2p.Reactor // nolint: gotype, gosimple
- conRI = conR
-
- // make first val byzantine
- if i == 0 {
- conRI = NewByzantineReactor(conR)
- }
-
- reactors[i] = conRI
- }
-
- defer func() {
- for _, r := range reactors {
- if rr, ok := r.(*ByzantineReactor); ok {
- rr.reactor.Switch.Stop()
- } else {
- r.(*ConsensusReactor).Switch.Stop()
- }
- }
- }()
-
- p2p.MakeConnectedSwitches(config.P2P, N, func(i int, s *p2p.Switch) *p2p.Switch {
- // ignore new switch s, we already made ours
- switches[i].AddReactor("CONSENSUS", reactors[i])
- return switches[i]
- }, func(sws []*p2p.Switch, i, j int) {
- // the network starts partitioned with globally active adversary
- if i != 0 {
- return
- }
- p2p.Connect2Switches(sws, i, j)
- })
-
- // start the state machines
- byzR := reactors[0].(*ByzantineReactor)
- s := byzR.reactor.conS.GetState()
- byzR.reactor.SwitchToConsensus(s, 0)
- for i := 1; i < N; i++ {
- cr := reactors[i].(*ConsensusReactor)
- cr.SwitchToConsensus(cr.conS.GetState(), 0)
- }
-
- // byz proposer sends one block to peers[0]
- // and the other block to peers[1] and peers[2].
- // note peers and switches order don't match.
- peers := switches[0].Peers().List()
-
- // partition A
- ind0 := getSwitchIndex(switches, peers[0])
-
- // partition B
- ind1 := getSwitchIndex(switches, peers[1])
- ind2 := getSwitchIndex(switches, peers[2])
- p2p.Connect2Switches(switches, ind1, ind2)
-
- // wait for someone in the big partition (B) to make a block
- <-eventChans[ind2]
-
- t.Log("A block has been committed. Healing partition")
- p2p.Connect2Switches(switches, ind0, ind1)
- p2p.Connect2Switches(switches, ind0, ind2)
-
- // wait till everyone makes the first new block
- // (one of them already has)
- wg := new(sync.WaitGroup)
- wg.Add(2)
- for i := 1; i < N-1; i++ {
- go func(j int) {
- <-eventChans[j]
- wg.Done()
- }(i)
- }
-
- done := make(chan struct{})
- go func() {
- wg.Wait()
- close(done)
- }()
-
- tick := time.NewTicker(time.Second * 10)
- select {
- case <-done:
- case <-tick.C:
- for i, reactor := range reactors {
- t.Log(cmn.Fmt("Consensus Reactor %v", i))
- t.Log(cmn.Fmt("%v", reactor))
- }
- t.Fatalf("Timed out waiting for all validators to commit first block")
- }
- }
-
- //-------------------------------
- // byzantine consensus functions
-
- func byzantineDecideProposalFunc(t *testing.T, height int64, round int, cs *ConsensusState, sw *p2p.Switch) {
- // byzantine user should create two proposals and try to split the vote.
- // Avoid sending on internalMsgQueue and running consensus state.
-
- // Create a new proposal block from state/txs from the mempool.
- block1, blockParts1 := cs.createProposalBlock()
- polRound, polBlockID := cs.Votes.POLInfo()
- proposal1 := types.NewProposal(height, round, blockParts1.Header(), polRound, polBlockID)
- if err := cs.privValidator.SignProposal(cs.state.ChainID, proposal1); err != nil {
- t.Error(err)
- }
-
- // Create a new proposal block from state/txs from the mempool.
- block2, blockParts2 := cs.createProposalBlock()
- polRound, polBlockID = cs.Votes.POLInfo()
- proposal2 := types.NewProposal(height, round, blockParts2.Header(), polRound, polBlockID)
- if err := cs.privValidator.SignProposal(cs.state.ChainID, proposal2); err != nil {
- t.Error(err)
- }
-
- block1Hash := block1.Hash()
- block2Hash := block2.Hash()
-
- // broadcast conflicting proposals/block parts to peers
- peers := sw.Peers().List()
- t.Logf("Byzantine: broadcasting conflicting proposals to %d peers", len(peers))
- for i, peer := range peers {
- if i < len(peers)/2 {
- go sendProposalAndParts(height, round, cs, peer, proposal1, block1Hash, blockParts1)
- } else {
- go sendProposalAndParts(height, round, cs, peer, proposal2, block2Hash, blockParts2)
- }
- }
- }
-
- func sendProposalAndParts(height int64, round int, cs *ConsensusState, peer p2p.Peer, proposal *types.Proposal, blockHash []byte, parts *types.PartSet) {
- // proposal
- msg := &ProposalMessage{Proposal: proposal}
- peer.Send(DataChannel, cdc.MustMarshalBinaryBare(msg))
-
- // parts
- for i := 0; i < parts.Total(); i++ {
- part := parts.GetPart(i)
- msg := &BlockPartMessage{
- Height: height, // This tells peer that this part applies to us.
- Round: round, // This tells peer that this part applies to us.
- Part: part,
- }
- peer.Send(DataChannel, cdc.MustMarshalBinaryBare(msg))
- }
-
- // votes
- cs.mtx.Lock()
- prevote, _ := cs.signVote(types.VoteTypePrevote, blockHash, parts.Header())
- precommit, _ := cs.signVote(types.VoteTypePrecommit, blockHash, parts.Header())
- cs.mtx.Unlock()
-
- peer.Send(VoteChannel, cdc.MustMarshalBinaryBare(&VoteMessage{prevote}))
- peer.Send(VoteChannel, cdc.MustMarshalBinaryBare(&VoteMessage{precommit}))
- }
-
- //----------------------------------------
- // byzantine consensus reactor
-
- type ByzantineReactor struct {
- cmn.Service
- reactor *ConsensusReactor
- }
-
- func NewByzantineReactor(conR *ConsensusReactor) *ByzantineReactor {
- return &ByzantineReactor{
- Service: conR,
- reactor: conR,
- }
- }
-
- func (br *ByzantineReactor) SetSwitch(s *p2p.Switch) { br.reactor.SetSwitch(s) }
- func (br *ByzantineReactor) GetChannels() []*p2p.ChannelDescriptor { return br.reactor.GetChannels() }
- func (br *ByzantineReactor) AddPeer(peer p2p.Peer) {
- if !br.reactor.IsRunning() {
- return
- }
-
- // Create peerState for peer
- peerState := NewPeerState(peer).SetLogger(br.reactor.Logger)
- peer.Set(types.PeerStateKey, peerState)
-
- // Send our state to peer.
- // If we're fast_syncing, broadcast a RoundStepMessage later upon SwitchToConsensus().
- if !br.reactor.fastSync {
- br.reactor.sendNewRoundStepMessages(peer)
- }
- }
- func (br *ByzantineReactor) RemovePeer(peer p2p.Peer, reason interface{}) {
- br.reactor.RemovePeer(peer, reason)
- }
- func (br *ByzantineReactor) Receive(chID byte, peer p2p.Peer, msgBytes []byte) {
- br.reactor.Receive(chID, peer, msgBytes)
- }
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