- package clist
-
- /*
-
- The purpose of CList is to provide a goroutine-safe linked-list.
- This list can be traversed concurrently by any number of goroutines.
- However, removed CElements cannot be added back.
- NOTE: Not all methods of container/list are (yet) implemented.
- NOTE: Removed elements need to DetachPrev or DetachNext consistently
- to ensure garbage collection of removed elements.
-
- */
-
- import (
- "sync"
- )
-
- /*
-
- CElement is an element of a linked-list
- Traversal from a CElement is goroutine-safe.
-
- We can't avoid using WaitGroups or for-loops given the documentation
- spec without re-implementing the primitives that already exist in
- golang/sync. Notice that WaitGroup allows many go-routines to be
- simultaneously released, which is what we want. Mutex doesn't do
- this. RWMutex does this, but it's clumsy to use in the way that a
- WaitGroup would be used -- and we'd end up having two RWMutex's for
- prev/next each, which is doubly confusing.
-
- sync.Cond would be sort-of useful, but we don't need a write-lock in
- the for-loop. Use sync.Cond when you need serial access to the
- "condition". In our case our condition is if `next != nil || removed`,
- and there's no reason to serialize that condition for goroutines
- waiting on NextWait() (since it's just a read operation).
-
- */
- type CElement struct {
- mtx sync.RWMutex
- prev *CElement
- prevWg *sync.WaitGroup
- prevWaitCh chan struct{}
- next *CElement
- nextWg *sync.WaitGroup
- nextWaitCh chan struct{}
- removed bool
-
- Value interface{} // immutable
- }
-
- // Blocking implementation of Next().
- // May return nil iff CElement was tail and got removed.
- func (e *CElement) NextWait() *CElement {
- for {
- e.mtx.RLock()
- next := e.next
- nextWg := e.nextWg
- removed := e.removed
- e.mtx.RUnlock()
-
- if next != nil || removed {
- return next
- }
-
- nextWg.Wait()
- // e.next doesn't necessarily exist here.
- // That's why we need to continue a for-loop.
- }
- }
-
- // Blocking implementation of Prev().
- // May return nil iff CElement was head and got removed.
- func (e *CElement) PrevWait() *CElement {
- for {
- e.mtx.RLock()
- prev := e.prev
- prevWg := e.prevWg
- removed := e.removed
- e.mtx.RUnlock()
-
- if prev != nil || removed {
- return prev
- }
-
- prevWg.Wait()
- }
- }
-
- // PrevWaitChan can be used to wait until Prev becomes not nil. Once it does,
- // channel will be closed.
- func (e *CElement) PrevWaitChan() <-chan struct{} {
- e.mtx.RLock()
- defer e.mtx.RUnlock()
-
- return e.prevWaitCh
- }
-
- // NextWaitChan can be used to wait until Next becomes not nil. Once it does,
- // channel will be closed.
- func (e *CElement) NextWaitChan() <-chan struct{} {
- e.mtx.RLock()
- defer e.mtx.RUnlock()
-
- return e.nextWaitCh
- }
-
- // Nonblocking, may return nil if at the end.
- func (e *CElement) Next() *CElement {
- e.mtx.RLock()
- defer e.mtx.RUnlock()
-
- return e.next
- }
-
- // Nonblocking, may return nil if at the end.
- func (e *CElement) Prev() *CElement {
- e.mtx.RLock()
- defer e.mtx.RUnlock()
-
- return e.prev
- }
-
- func (e *CElement) Removed() bool {
- e.mtx.RLock()
- defer e.mtx.RUnlock()
-
- return e.removed
- }
-
- func (e *CElement) DetachNext() {
- if !e.Removed() {
- panic("DetachNext() must be called after Remove(e)")
- }
- e.mtx.Lock()
- defer e.mtx.Unlock()
-
- e.next = nil
- }
-
- func (e *CElement) DetachPrev() {
- if !e.Removed() {
- panic("DetachPrev() must be called after Remove(e)")
- }
- e.mtx.Lock()
- defer e.mtx.Unlock()
-
- e.prev = nil
- }
-
- // NOTE: This function needs to be safe for
- // concurrent goroutines waiting on nextWg.
- func (e *CElement) SetNext(newNext *CElement) {
- e.mtx.Lock()
- defer e.mtx.Unlock()
-
- oldNext := e.next
- e.next = newNext
- if oldNext != nil && newNext == nil {
- // See https://golang.org/pkg/sync/:
- //
- // If a WaitGroup is reused to wait for several independent sets of
- // events, new Add calls must happen after all previous Wait calls have
- // returned.
- e.nextWg = waitGroup1() // WaitGroups are difficult to re-use.
- e.nextWaitCh = make(chan struct{})
- }
- if oldNext == nil && newNext != nil {
- e.nextWg.Done()
- close(e.nextWaitCh)
- }
- }
-
- // NOTE: This function needs to be safe for
- // concurrent goroutines waiting on prevWg
- func (e *CElement) SetPrev(newPrev *CElement) {
- e.mtx.Lock()
- defer e.mtx.Unlock()
-
- oldPrev := e.prev
- e.prev = newPrev
- if oldPrev != nil && newPrev == nil {
- e.prevWg = waitGroup1() // WaitGroups are difficult to re-use.
- e.prevWaitCh = make(chan struct{})
- }
- if oldPrev == nil && newPrev != nil {
- e.prevWg.Done()
- close(e.prevWaitCh)
- }
- }
-
- func (e *CElement) SetRemoved() {
- e.mtx.Lock()
- defer e.mtx.Unlock()
-
- e.removed = true
-
- // This wakes up anyone waiting in either direction.
- if e.prev == nil {
- e.prevWg.Done()
- close(e.prevWaitCh)
- }
- if e.next == nil {
- e.nextWg.Done()
- close(e.nextWaitCh)
- }
- }
-
- //--------------------------------------------------------------------------------
-
- // CList represents a linked list.
- // The zero value for CList is an empty list ready to use.
- // Operations are goroutine-safe.
- type CList struct {
- mtx sync.RWMutex
- wg *sync.WaitGroup
- waitCh chan struct{}
- head *CElement // first element
- tail *CElement // last element
- len int // list length
- }
-
- func (l *CList) Init() *CList {
- l.mtx.Lock()
- defer l.mtx.Unlock()
-
- l.wg = waitGroup1()
- l.waitCh = make(chan struct{})
- l.head = nil
- l.tail = nil
- l.len = 0
- return l
- }
-
- func New() *CList { return new(CList).Init() }
-
- func (l *CList) Len() int {
- l.mtx.RLock()
- defer l.mtx.RUnlock()
-
- return l.len
- }
-
- func (l *CList) Front() *CElement {
- l.mtx.RLock()
- defer l.mtx.RUnlock()
-
- return l.head
- }
-
- func (l *CList) FrontWait() *CElement {
- // Loop until the head is non-nil else wait and try again
- for {
- l.mtx.RLock()
- head := l.head
- wg := l.wg
- l.mtx.RUnlock()
-
- if head != nil {
- return head
- }
- wg.Wait()
- // NOTE: If you think l.head exists here, think harder.
- }
- }
-
- func (l *CList) Back() *CElement {
- l.mtx.RLock()
- defer l.mtx.RUnlock()
-
- return l.tail
- }
-
- func (l *CList) BackWait() *CElement {
- for {
- l.mtx.RLock()
- tail := l.tail
- wg := l.wg
- l.mtx.RUnlock()
-
- if tail != nil {
- return tail
- }
- wg.Wait()
- // l.tail doesn't necessarily exist here.
- // That's why we need to continue a for-loop.
- }
- }
-
- // WaitChan can be used to wait until Front or Back becomes not nil. Once it
- // does, channel will be closed.
- func (l *CList) WaitChan() <-chan struct{} {
- l.mtx.Lock()
- defer l.mtx.Unlock()
-
- return l.waitCh
- }
-
- func (l *CList) PushBack(v interface{}) *CElement {
- l.mtx.Lock()
- defer l.mtx.Unlock()
-
- // Construct a new element
- e := &CElement{
- prev: nil,
- prevWg: waitGroup1(),
- prevWaitCh: make(chan struct{}),
- next: nil,
- nextWg: waitGroup1(),
- nextWaitCh: make(chan struct{}),
- removed: false,
- Value: v,
- }
-
- // Release waiters on FrontWait/BackWait maybe
- if l.len == 0 {
- l.wg.Done()
- close(l.waitCh)
- }
- l.len += 1
-
- // Modify the tail
- if l.tail == nil {
- l.head = e
- l.tail = e
- } else {
- e.SetPrev(l.tail) // We must init e first.
- l.tail.SetNext(e) // This will make e accessible.
- l.tail = e // Update the list.
- }
-
- return e
- }
-
- // CONTRACT: Caller must call e.DetachPrev() and/or e.DetachNext() to avoid memory leaks.
- // NOTE: As per the contract of CList, removed elements cannot be added back.
- func (l *CList) Remove(e *CElement) interface{} {
- l.mtx.Lock()
- defer l.mtx.Unlock()
-
- prev := e.Prev()
- next := e.Next()
-
- if l.head == nil || l.tail == nil {
- panic("Remove(e) on empty CList")
- }
- if prev == nil && l.head != e {
- panic("Remove(e) with false head")
- }
- if next == nil && l.tail != e {
- panic("Remove(e) with false tail")
- }
-
- // If we're removing the only item, make CList FrontWait/BackWait wait.
- if l.len == 1 {
- l.wg = waitGroup1() // WaitGroups are difficult to re-use.
- l.waitCh = make(chan struct{})
- }
-
- // Update l.len
- l.len -= 1
-
- // Connect next/prev and set head/tail
- if prev == nil {
- l.head = next
- } else {
- prev.SetNext(next)
- }
- if next == nil {
- l.tail = prev
- } else {
- next.SetPrev(prev)
- }
-
- // Set .Done() on e, otherwise waiters will wait forever.
- e.SetRemoved()
-
- return e.Value
- }
-
- func waitGroup1() (wg *sync.WaitGroup) {
- wg = &sync.WaitGroup{}
- wg.Add(1)
- return
- }
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