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- package statesync
-
- import (
- "container/heap"
- "fmt"
- "sync"
- "time"
-
- "github.com/tendermint/tendermint/types"
- )
-
- type lightBlockResponse struct {
- block *types.LightBlock
- peer types.NodeID
- }
-
- // a block queue is used for asynchronously fetching and verifying light blocks
- type blockQueue struct {
- mtx sync.Mutex
-
- // cursors to keep track of which heights need to be fetched and verified
- fetchHeight int64
- verifyHeight int64
-
- // termination conditions
- stopHeight int64
- stopTime time.Time
- terminal *types.LightBlock
-
- // track failed heights so we know what blocks to try fetch again
- failed *maxIntHeap
- // also count retries to know when to give up
- retries int
- maxRetries int
-
- // store inbound blocks and serve them to a verifying thread via a channel
- pending map[int64]lightBlockResponse
- verifyCh chan lightBlockResponse
-
- // waiters are workers on idle until a height is required
- waiters []chan int64
-
- // this channel is closed once the verification process is complete
- doneCh chan struct{}
- }
-
- func newBlockQueue(
- startHeight, stopHeight int64,
- stopTime time.Time,
- maxRetries int,
- ) *blockQueue {
- return &blockQueue{
- stopHeight: stopHeight,
- stopTime: stopTime,
- fetchHeight: startHeight,
- verifyHeight: startHeight,
- pending: make(map[int64]lightBlockResponse),
- failed: &maxIntHeap{},
- retries: 0,
- maxRetries: maxRetries,
- waiters: make([]chan int64, 0),
- doneCh: make(chan struct{}),
- }
- }
-
- // Add adds a block to the queue to be verified and stored
- // CONTRACT: light blocks should have passed basic validation
- func (q *blockQueue) add(l lightBlockResponse) {
- q.mtx.Lock()
- defer q.mtx.Unlock()
-
- // return early if the process has already finished
- select {
- case <-q.doneCh:
- return
- default:
- }
-
- // sometimes more blocks are fetched then what is necessary. If we already
- // have what we need then ignore this
- if q.terminal != nil && l.block.Height < q.terminal.Height {
- return
- }
-
- // if the block that was returned is at the verify height then the verifier
- // is already waiting for this block so we send it directly to them
- if l.block.Height == q.verifyHeight && q.verifyCh != nil {
- q.verifyCh <- l
- close(q.verifyCh)
- q.verifyCh = nil
- } else {
- // else we add it in the pending bucket
- q.pending[l.block.Height] = l
- }
-
- // Lastly, if the incoming block is past the stop time and stop height then
- // we mark it as the terminal block
- if l.block.Height <= q.stopHeight && l.block.Time.Before(q.stopTime) {
- q.terminal = l.block
- }
- }
-
- // NextHeight returns the next height that needs to be retrieved.
- // We assume that for every height allocated that the peer will eventually add
- // the block or signal that it needs to be retried
- func (q *blockQueue) nextHeight() <-chan int64 {
- q.mtx.Lock()
- defer q.mtx.Unlock()
- ch := make(chan int64, 1)
- // if a previous process failed then we pick up this one
- if q.failed.Len() > 0 {
- failedHeight := heap.Pop(q.failed)
- ch <- failedHeight.(int64)
- close(ch)
- return ch
- }
-
- if q.terminal == nil {
- // return and decrement the fetch height
- ch <- q.fetchHeight
- q.fetchHeight--
- close(ch)
- return ch
- }
-
- // at this point there is no height that we know we need so we create a
- // waiter to hold out for either an outgoing request to fail or a block to
- // fail verification
- q.waiters = append(q.waiters, ch)
- return ch
- }
-
- // Finished returns true when the block queue has has all light blocks retrieved,
- // verified and stored. There is no more work left to be done
- func (q *blockQueue) done() <-chan struct{} {
- return q.doneCh
- }
-
- // VerifyNext pulls the next block off the pending queue and adds it to a
- // channel if it's already there or creates a waiter to add it to the
- // channel once it comes in. NOTE: This is assumed to
- // be a single thread as light blocks need to be sequentially verified.
- func (q *blockQueue) verifyNext() <-chan lightBlockResponse {
- q.mtx.Lock()
- defer q.mtx.Unlock()
- ch := make(chan lightBlockResponse, 1)
-
- select {
- case <-q.doneCh:
- return ch
- default:
- }
-
- if lb, ok := q.pending[q.verifyHeight]; ok {
- ch <- lb
- close(ch)
- delete(q.pending, q.verifyHeight)
- } else {
- q.verifyCh = ch
- }
-
- return ch
- }
-
- // Retry is called when a dispatcher failed to fetch a light block or the
- // fetched light block failed verification. It signals to the queue to add the
- // height back to the request queue
- func (q *blockQueue) retry(height int64) {
- q.mtx.Lock()
- defer q.mtx.Unlock()
-
- select {
- case <-q.doneCh:
- return
- default:
- }
-
- // we don't need to retry if this is below the terminal height
- if q.terminal != nil && height < q.terminal.Height {
- return
- }
-
- q.retries++
- if q.retries >= q.maxRetries {
- q._closeChannels()
- return
- }
-
- if len(q.waiters) > 0 {
- q.waiters[0] <- height
- close(q.waiters[0])
- q.waiters = q.waiters[1:]
- } else {
- heap.Push(q.failed, height)
- }
- }
-
- // Success is called when a light block has been successfully verified and
- // processed
- func (q *blockQueue) success(height int64) {
- q.mtx.Lock()
- defer q.mtx.Unlock()
- if q.terminal != nil && q.verifyHeight == q.terminal.Height {
- q._closeChannels()
- }
- q.verifyHeight--
- }
-
- func (q *blockQueue) error() error {
- q.mtx.Lock()
- defer q.mtx.Unlock()
- if q.retries >= q.maxRetries {
- return fmt.Errorf("max retries to fetch valid blocks exceeded (%d); "+
- "target height: %d, height reached: %d", q.maxRetries, q.stopHeight, q.verifyHeight)
- }
- return nil
- }
-
- // close the queue and respective channels
- func (q *blockQueue) close() {
- q.mtx.Lock()
- defer q.mtx.Unlock()
- q._closeChannels()
- }
-
- // CONTRACT: must have a write lock. Use close instead
- func (q *blockQueue) _closeChannels() {
- close(q.doneCh)
-
- // wait for the channel to be drained
- select {
- case <-q.doneCh:
- return
- default:
- }
-
- for _, ch := range q.waiters {
- close(ch)
- }
- if q.verifyCh != nil {
- close(q.verifyCh)
- }
- }
-
- // A max-heap of ints.
- type maxIntHeap []int64
-
- func (h maxIntHeap) Len() int { return len(h) }
- func (h maxIntHeap) Less(i, j int) bool { return h[i] < h[j] }
- func (h maxIntHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
-
- func (h *maxIntHeap) Push(x interface{}) {
- *h = append(*h, x.(int64))
- }
-
- func (h *maxIntHeap) Pop() interface{} {
- old := *h
- n := len(old)
- x := old[n-1]
- *h = old[0 : n-1]
- return x
- }
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