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- package common
-
- import "time"
- import "sync"
-
- /*
- RepeatTimer repeatedly sends a struct{}{} to .Ch after each "dur" period.
- It's good for keeping connections alive.
- */
- type RepeatTimer struct {
- Ch chan time.Time
-
- mtx sync.Mutex
- name string
- ticker *time.Ticker
- quit chan struct{}
- dur time.Duration
- }
-
- func NewRepeatTimer(name string, dur time.Duration) *RepeatTimer {
- var t = &RepeatTimer{
- Ch: make(chan time.Time),
- ticker: time.NewTicker(dur),
- quit: make(chan struct{}),
- name: name,
- dur: dur,
- }
- go t.fireRoutine(t.ticker)
- return t
- }
-
- func (t *RepeatTimer) fireRoutine(ticker *time.Ticker) {
- for {
- select {
- case t_ := <-ticker.C:
- t.Ch <- t_
- case <-t.quit:
- return
- }
- }
- }
-
- // Wait the duration again before firing.
- func (t *RepeatTimer) Reset() {
- t.Stop()
-
- t.mtx.Lock() // Lock
- defer t.mtx.Unlock()
-
- t.ticker = time.NewTicker(t.dur)
- t.quit = make(chan struct{})
- go t.fireRoutine(t.ticker)
- }
-
- func (t *RepeatTimer) Stop() bool {
- t.mtx.Lock() // Lock
- defer t.mtx.Unlock()
-
- exists := t.ticker != nil
- if exists {
- t.ticker.Stop()
- t.ticker = nil
- close(t.quit)
- }
- return exists
- }
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