include $(TOPDIR)/rules.mk PKG_NAME:=udp-broadcast-relay-redux PKG_RELEASE:=$(AUTORELEASE) PKG_LICENSE:=GPL-2.0 PKG_SOURCE_PROTO:=git PKG_SOURCE_URL:=https://github.com/udp-redux/udp-broadcast-relay-redux PKG_SOURCE_DATE:=2021-04-05 PKG_SOURCE_VERSION:=671372938b55a186625a80516f86e8b9948c977a PKG_MIRROR_HASH:=11cf8728f2b8e966f4f57032d817a889f680ed8e61afff35b52ca9c6789a03c6 include $(INCLUDE_DIR)/package.mk define Package/udp-broadcast-relay-redux SECTION:=net CATEGORY:=Network SUBMENU:=Routing and Redirection TITLE:=listens for packets on a specified UDP broadcast port and replays them URL:=https://github.com/udp-redux/udp-broadcast-relay-redux endef define Package/udp-broadcast-relay-redux/description This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender. The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so. It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself. endef define Package/udp-broadcast-relay-redux/conffiles /etc/config/udp_broadcast_relay_redux endef define Build/Compile $(TARGET_CC) $(TARGET_CFLAGS) $(PKG_BUILD_DIR)/main.c -o $(PKG_BUILD_DIR)/$(PKG_NAME) endef define Package/udp-broadcast-relay-redux/install $(INSTALL_DIR) $(1)/usr/sbin $(1)/etc/config $(1)/etc/init.d $(CP) $(PKG_BUILD_DIR)/$(PKG_NAME) $(1)/usr/sbin/ $(INSTALL_CONF) ./files/udp_broadcast_relay_redux.config $(1)/etc/config/udp_broadcast_relay_redux $(INSTALL_BIN) ./files/udp-broadcast-relay-redux.init $(1)/etc/init.d/udp-broadcast-relay-redux endef $(eval $(call BuildPackage,udp-broadcast-relay-redux))