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include $(TOPDIR)/rules.mk |
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PKG_NAME:=udp-broadcast-relay-redux |
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PKG_RELEASE:=$(AUTORELEASE) |
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PKG_LICENSE:=GPL-2.0 |
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PKG_SOURCE_PROTO:=git |
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PKG_SOURCE_URL:=https://github.com/udp-redux/udp-broadcast-relay-redux |
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PKG_SOURCE_DATE:=2021-04-05 |
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PKG_SOURCE_VERSION:=671372938b55a186625a80516f86e8b9948c977a |
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PKG_MIRROR_HASH:=11cf8728f2b8e966f4f57032d817a889f680ed8e61afff35b52ca9c6789a03c6 |
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include $(INCLUDE_DIR)/package.mk |
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define Package/udp-broadcast-relay-redux |
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SECTION:=net |
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CATEGORY:=Network |
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SUBMENU:=Routing and Redirection |
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TITLE:=listens for packets on a specified UDP broadcast port and replays them |
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URL:=https://github.com/udp-redux/udp-broadcast-relay-redux |
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endef |
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define Package/udp-broadcast-relay-redux/description |
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This program listens for packets on a specified UDP broadcast port. |
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When a packet is received, it sends that packet to all specified interfaces but |
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the one it came from as though it originated from the original sender. |
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The primary purpose of this is to allow games on machines on separated |
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local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so. |
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It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) |
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and play LAN-based games together. Currently, you have to care about upcoming or |
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downgoing interfaces yourself. |
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endef |
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define Package/udp-broadcast-relay-redux/conffiles |
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/etc/config/udp_broadcast_relay_redux |
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endef |
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define Build/Compile |
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$(TARGET_CC) $(TARGET_CFLAGS) $(PKG_BUILD_DIR)/main.c -o $(PKG_BUILD_DIR)/$(PKG_NAME) |
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endef |
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define Package/udp-broadcast-relay-redux/install |
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$(INSTALL_DIR) $(1)/usr/sbin $(1)/etc/config $(1)/etc/init.d |
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$(CP) $(PKG_BUILD_DIR)/$(PKG_NAME) $(1)/usr/sbin/ |
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$(INSTALL_CONF) ./files/udp_broadcast_relay_redux.config $(1)/etc/config/udp_broadcast_relay_redux |
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$(INSTALL_BIN) ./files/udp-broadcast-relay-redux.init $(1)/etc/init.d/udp-broadcast-relay-redux |
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endef |
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$(eval $(call BuildPackage,udp-broadcast-relay-redux)) |