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- include $(TOPDIR)/rules.mk
-
- PKG_NAME:=udp-broadcast-relay-redux
- PKG_RELEASE:=$(AUTORELEASE)
- PKG_LICENSE:=GPL-2.0
-
- PKG_SOURCE_PROTO:=git
- PKG_SOURCE_URL:=https://github.com/udp-redux/udp-broadcast-relay-redux
- PKG_SOURCE_DATE:=2021-04-05
- PKG_SOURCE_VERSION:=671372938b55a186625a80516f86e8b9948c977a
- PKG_MIRROR_HASH:=11cf8728f2b8e966f4f57032d817a889f680ed8e61afff35b52ca9c6789a03c6
-
- include $(INCLUDE_DIR)/package.mk
-
- define Package/udp-broadcast-relay-redux
- SECTION:=net
- CATEGORY:=Network
- SUBMENU:=Routing and Redirection
- TITLE:=listens for packets on a specified UDP broadcast port and replays them
- URL:=https://github.com/udp-redux/udp-broadcast-relay-redux
- endef
-
- define Package/udp-broadcast-relay-redux/description
- This program listens for packets on a specified UDP broadcast port.
- When a packet is received, it sends that packet to all specified interfaces but
- the one it came from as though it originated from the original sender.
- The primary purpose of this is to allow games on machines on separated
- local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so.
- It also works on ppp links, so you can log in from windows boxes (e.g. using pptp)
- and play LAN-based games together. Currently, you have to care about upcoming or
- downgoing interfaces yourself.
- endef
-
- define Package/udp-broadcast-relay-redux/conffiles
- /etc/config/udp_broadcast_relay_redux
- endef
-
- define Build/Compile
- $(TARGET_CC) $(TARGET_CFLAGS) $(PKG_BUILD_DIR)/main.c -o $(PKG_BUILD_DIR)/$(PKG_NAME)
- endef
-
- define Package/udp-broadcast-relay-redux/install
- $(INSTALL_DIR) $(1)/usr/sbin $(1)/etc/config $(1)/etc/init.d
- $(CP) $(PKG_BUILD_DIR)/$(PKG_NAME) $(1)/usr/sbin/
- $(INSTALL_CONF) ./files/udp_broadcast_relay_redux.config $(1)/etc/config/udp_broadcast_relay_redux
- $(INSTALL_BIN) ./files/udp-broadcast-relay-redux.init $(1)/etc/init.d/udp-broadcast-relay-redux
- endef
-
- $(eval $(call BuildPackage,udp-broadcast-relay-redux))
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