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module Strategy0(Strategy0) where
import qualified Data.PQueue.Prio.Max as PQ
import System.Random(StdGen)
import Data.Maybe (isJust)
import Datatypes
import Datatypes.Game (Command(..))
import qualified Datatypes.Game as Game
import VM
import StrategyManager
commandsList :: [Command]
commandsList = [MoveSE, MoveSW, MoveW, MoveE, RotateClockwise, RotateCounterclockwise]
type Queue = PQ.MaxPQueue Int Game
data Strategy0 = Strategy0 (Queue, [Game])
instance Strategy Strategy0 where
initst = strategy0initst
advance = strategy0advance
getbest = strategy0getbest
strategy0initst :: Game -> StdGen -> Maybe [Command] -> Strategy0
strategy0initst game _ _ = (Strategy0 (PQ.singleton (fullScore game) game, []))
strategy0advance :: Strategy0 -> Either Strategy0 ([Command],Int)
strategy0advance (Strategy0 (queue,completed)) = let candidates = map (step game) commandsList
(newQueue, newCompleted) = updateCollections candidates remQueue (game:completed)
in Left (Strategy0 (newQueue, newCompleted))
where
((score, game), remQueue) = PQ.deleteFindMax queue
updateCollections [] q l = (q, l)
updateCollections ((g, n):rs) q l = case n of
OK -> updateCollections rs (pushToQueue q g) l
Lock _ -> updateCollections rs (pushToQueue q g) l
GameOver -> updateCollections rs q (pushToList l g)
_ -> updateCollections rs q l
pushToQueue q x = PQ.insert (fullScore x) x q
pushToList c x = x : c
strategy0getbest :: Strategy0 -> ([Command], Int)
strategy0getbest (Strategy0 (incomplete,completed)) = let (_, bestIncomplete) = PQ.findMax incomplete
resultGame = findListMax (bestIncomplete:completed)
in (reverse (Game.history resultGame), fullScore resultGame)
fullScore :: Game -> Int
fullScore game = Game.score game + (Game.cacheToScore $ Game.phrasesCache game)
findListMax :: [Game] -> Game
findListMax (x:xs) = innerFindListMax x xs where
innerFindListMax currentMax [] = currentMax
innerFindListMax currentMax (y:ys) = innerFindListMax (if (fullScore currentMax) > (fullScore y) then currentMax else y) ys
partition :: (a -> Bool) -> [a] -> ([a], [a])
partition p items = innerPartition items [] [] where
innerPartition [] ts fs = (ts, fs)
innerPartition (x:xs) ts fs = if p x
then innerPartition xs (x:ts) fs
else innerPartition xs ts (x:fs)
tryPowerPhrases :: Game -> [(Game, Notes)]
tryPowerPhrases game = validResults where
allResults = map (innerExpand (game, OK)) Game.powerPhrases
validResults = map (\(Just x) -> x) $ filter (\x -> isJust x) allResults
innerExpand (game, note) [] = Just (game, note)
innerExpand (game, note) [p] = let nn@(newGame, newNote) = step game p
in case newNote of
OK -> Just nn
Lock _ -> Just nn
GameOver -> Just nn
_ -> Nothing
innerExpand (game, note) (p:ps) = let nn@(newGame, newNote) = step game p
in case newNote of
OK -> innerExpand nn ps
Lock _ -> innerExpand nn ps
_ -> Nothing
--
-- Old Strategy0 Code
--
-- findBest :: Int -> Queue -> [Game] -> (Queue, [Game])
-- findBest 0 queue completed = (queue, completed)
-- findBest i queue completed = let candidates = map (step game) commandsList ++ (tryPowerPhrases game)
-- (newQueue, newCompleted) = updateCollections candidates remQueue (game:completed)
-- in findBest (i - 1) newQueue newCompleted
-- where
-- ((score, game), remQueue) = PQ.deleteFindMax queue
-- updateCollections [] q l = (q, l)
-- updateCollections ((g, n):rs) q l = case n of
-- OK -> updateCollections rs (pushToQueue q g) l
-- Lock _ -> updateCollections rs (pushToQueue q g) l
-- GameOver -> updateCollections rs q (pushToList l g)
-- _ -> updateCollections rs q l
-- pushToQueue q x = PQ.insert (fullScore x) x q
-- strat0 :: Game -> ([Command],Int)
-- strat0 game = let firstQueue = PQ.singleton (fullScore game) game
-- (incomplete, completed) = findBest maxIter firstQueue []
-- (_, bestIncomplete) = PQ.findMax incomplete
-- resultGame = findListMax (bestIncomplete:completed)
-- in (reverse (Game.history resultGame), fullScore resultGame)
-- where
-- maxIter = 50000
-- pushToList c x = x : c