/*
html2canvas 0.5.0-alpha2
Copyright (c) 2015 Niklas von Hertzen
Released under MIT License
*/
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var f;"undefined"!=typeof window?f=window:"undefined"!=typeof global?f=global:"undefined"!=typeof self&&(f=self),f.html2canvas=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o 1) {
throw new Error('Second argument not supported');
}
if (typeof o !== 'object') {
throw new TypeError('Argument must be an object');
}
$$utils$$F.prototype = o;
return new $$utils$$F();
});
var $$asap$$len = 0;
var $$asap$$default = function asap(callback, arg) {
$$asap$$queue[$$asap$$len] = callback;
$$asap$$queue[$$asap$$len + 1] = arg;
$$asap$$len += 2;
if ($$asap$$len === 2) {
// If len is 1, that means that we need to schedule an async flush.
// If additional callbacks are queued before the queue is flushed, they
// will be processed by this flush that we are scheduling.
$$asap$$scheduleFlush();
}
};
var $$asap$$browserGlobal = (typeof window !== 'undefined') ? window : {};
var $$asap$$BrowserMutationObserver = $$asap$$browserGlobal.MutationObserver || $$asap$$browserGlobal.WebKitMutationObserver;
// test for web worker but not in IE10
var $$asap$$isWorker = typeof Uint8ClampedArray !== 'undefined' &&
typeof importScripts !== 'undefined' &&
typeof MessageChannel !== 'undefined';
// node
function $$asap$$useNextTick() {
return function() {
process.nextTick($$asap$$flush);
};
}
function $$asap$$useMutationObserver() {
var iterations = 0;
var observer = new $$asap$$BrowserMutationObserver($$asap$$flush);
var node = document.createTextNode('');
observer.observe(node, { characterData: true });
return function() {
node.data = (iterations = ++iterations % 2);
};
}
// web worker
function $$asap$$useMessageChannel() {
var channel = new MessageChannel();
channel.port1.onmessage = $$asap$$flush;
return function () {
channel.port2.postMessage(0);
};
}
function $$asap$$useSetTimeout() {
return function() {
setTimeout($$asap$$flush, 1);
};
}
var $$asap$$queue = new Array(1000);
function $$asap$$flush() {
for (var i = 0; i < $$asap$$len; i+=2) {
var callback = $$asap$$queue[i];
var arg = $$asap$$queue[i+1];
callback(arg);
$$asap$$queue[i] = undefined;
$$asap$$queue[i+1] = undefined;
}
$$asap$$len = 0;
}
var $$asap$$scheduleFlush;
// Decide what async method to use to triggering processing of queued callbacks:
if (typeof process !== 'undefined' && {}.toString.call(process) === '[object process]') {
$$asap$$scheduleFlush = $$asap$$useNextTick();
} else if ($$asap$$BrowserMutationObserver) {
$$asap$$scheduleFlush = $$asap$$useMutationObserver();
} else if ($$asap$$isWorker) {
$$asap$$scheduleFlush = $$asap$$useMessageChannel();
} else {
$$asap$$scheduleFlush = $$asap$$useSetTimeout();
}
function $$$internal$$noop() {}
var $$$internal$$PENDING = void 0;
var $$$internal$$FULFILLED = 1;
var $$$internal$$REJECTED = 2;
var $$$internal$$GET_THEN_ERROR = new $$$internal$$ErrorObject();
function $$$internal$$selfFullfillment() {
return new TypeError("You cannot resolve a promise with itself");
}
function $$$internal$$cannotReturnOwn() {
return new TypeError('A promises callback cannot return that same promise.')
}
function $$$internal$$getThen(promise) {
try {
return promise.then;
} catch(error) {
$$$internal$$GET_THEN_ERROR.error = error;
return $$$internal$$GET_THEN_ERROR;
}
}
function $$$internal$$tryThen(then, value, fulfillmentHandler, rejectionHandler) {
try {
then.call(value, fulfillmentHandler, rejectionHandler);
} catch(e) {
return e;
}
}
function $$$internal$$handleForeignThenable(promise, thenable, then) {
$$asap$$default(function(promise) {
var sealed = false;
var error = $$$internal$$tryThen(then, thenable, function(value) {
if (sealed) { return; }
sealed = true;
if (thenable !== value) {
$$$internal$$resolve(promise, value);
} else {
$$$internal$$fulfill(promise, value);
}
}, function(reason) {
if (sealed) { return; }
sealed = true;
$$$internal$$reject(promise, reason);
}, 'Settle: ' + (promise._label || ' unknown promise'));
if (!sealed && error) {
sealed = true;
$$$internal$$reject(promise, error);
}
}, promise);
}
function $$$internal$$handleOwnThenable(promise, thenable) {
if (thenable._state === $$$internal$$FULFILLED) {
$$$internal$$fulfill(promise, thenable._result);
} else if (promise._state === $$$internal$$REJECTED) {
$$$internal$$reject(promise, thenable._result);
} else {
$$$internal$$subscribe(thenable, undefined, function(value) {
$$$internal$$resolve(promise, value);
}, function(reason) {
$$$internal$$reject(promise, reason);
});
}
}
function $$$internal$$handleMaybeThenable(promise, maybeThenable) {
if (maybeThenable.constructor === promise.constructor) {
$$$internal$$handleOwnThenable(promise, maybeThenable);
} else {
var then = $$$internal$$getThen(maybeThenable);
if (then === $$$internal$$GET_THEN_ERROR) {
$$$internal$$reject(promise, $$$internal$$GET_THEN_ERROR.error);
} else if (then === undefined) {
$$$internal$$fulfill(promise, maybeThenable);
} else if ($$utils$$isFunction(then)) {
$$$internal$$handleForeignThenable(promise, maybeThenable, then);
} else {
$$$internal$$fulfill(promise, maybeThenable);
}
}
}
function $$$internal$$resolve(promise, value) {
if (promise === value) {
$$$internal$$reject(promise, $$$internal$$selfFullfillment());
} else if ($$utils$$objectOrFunction(value)) {
$$$internal$$handleMaybeThenable(promise, value);
} else {
$$$internal$$fulfill(promise, value);
}
}
function $$$internal$$publishRejection(promise) {
if (promise._onerror) {
promise._onerror(promise._result);
}
$$$internal$$publish(promise);
}
function $$$internal$$fulfill(promise, value) {
if (promise._state !== $$$internal$$PENDING) { return; }
promise._result = value;
promise._state = $$$internal$$FULFILLED;
if (promise._subscribers.length === 0) {
} else {
$$asap$$default($$$internal$$publish, promise);
}
}
function $$$internal$$reject(promise, reason) {
if (promise._state !== $$$internal$$PENDING) { return; }
promise._state = $$$internal$$REJECTED;
promise._result = reason;
$$asap$$default($$$internal$$publishRejection, promise);
}
function $$$internal$$subscribe(parent, child, onFulfillment, onRejection) {
var subscribers = parent._subscribers;
var length = subscribers.length;
parent._onerror = null;
subscribers[length] = child;
subscribers[length + $$$internal$$FULFILLED] = onFulfillment;
subscribers[length + $$$internal$$REJECTED] = onRejection;
if (length === 0 && parent._state) {
$$asap$$default($$$internal$$publish, parent);
}
}
function $$$internal$$publish(promise) {
var subscribers = promise._subscribers;
var settled = promise._state;
if (subscribers.length === 0) { return; }
var child, callback, detail = promise._result;
for (var i = 0; i < subscribers.length; i += 3) {
child = subscribers[i];
callback = subscribers[i + settled];
if (child) {
$$$internal$$invokeCallback(settled, child, callback, detail);
} else {
callback(detail);
}
}
promise._subscribers.length = 0;
}
function $$$internal$$ErrorObject() {
this.error = null;
}
var $$$internal$$TRY_CATCH_ERROR = new $$$internal$$ErrorObject();
function $$$internal$$tryCatch(callback, detail) {
try {
return callback(detail);
} catch(e) {
$$$internal$$TRY_CATCH_ERROR.error = e;
return $$$internal$$TRY_CATCH_ERROR;
}
}
function $$$internal$$invokeCallback(settled, promise, callback, detail) {
var hasCallback = $$utils$$isFunction(callback),
value, error, succeeded, failed;
if (hasCallback) {
value = $$$internal$$tryCatch(callback, detail);
if (value === $$$internal$$TRY_CATCH_ERROR) {
failed = true;
error = value.error;
value = null;
} else {
succeeded = true;
}
if (promise === value) {
$$$internal$$reject(promise, $$$internal$$cannotReturnOwn());
return;
}
} else {
value = detail;
succeeded = true;
}
if (promise._state !== $$$internal$$PENDING) {
// noop
} else if (hasCallback && succeeded) {
$$$internal$$resolve(promise, value);
} else if (failed) {
$$$internal$$reject(promise, error);
} else if (settled === $$$internal$$FULFILLED) {
$$$internal$$fulfill(promise, value);
} else if (settled === $$$internal$$REJECTED) {
$$$internal$$reject(promise, value);
}
}
function $$$internal$$initializePromise(promise, resolver) {
try {
resolver(function resolvePromise(value){
$$$internal$$resolve(promise, value);
}, function rejectPromise(reason) {
$$$internal$$reject(promise, reason);
});
} catch(e) {
$$$internal$$reject(promise, e);
}
}
function $$$enumerator$$makeSettledResult(state, position, value) {
if (state === $$$internal$$FULFILLED) {
return {
state: 'fulfilled',
value: value
};
} else {
return {
state: 'rejected',
reason: value
};
}
}
function $$$enumerator$$Enumerator(Constructor, input, abortOnReject, label) {
this._instanceConstructor = Constructor;
this.promise = new Constructor($$$internal$$noop, label);
this._abortOnReject = abortOnReject;
if (this._validateInput(input)) {
this._input = input;
this.length = input.length;
this._remaining = input.length;
this._init();
if (this.length === 0) {
$$$internal$$fulfill(this.promise, this._result);
} else {
this.length = this.length || 0;
this._enumerate();
if (this._remaining === 0) {
$$$internal$$fulfill(this.promise, this._result);
}
}
} else {
$$$internal$$reject(this.promise, this._validationError());
}
}
$$$enumerator$$Enumerator.prototype._validateInput = function(input) {
return $$utils$$isArray(input);
};
$$$enumerator$$Enumerator.prototype._validationError = function() {
return new Error('Array Methods must be provided an Array');
};
$$$enumerator$$Enumerator.prototype._init = function() {
this._result = new Array(this.length);
};
var $$$enumerator$$default = $$$enumerator$$Enumerator;
$$$enumerator$$Enumerator.prototype._enumerate = function() {
var length = this.length;
var promise = this.promise;
var input = this._input;
for (var i = 0; promise._state === $$$internal$$PENDING && i < length; i++) {
this._eachEntry(input[i], i);
}
};
$$$enumerator$$Enumerator.prototype._eachEntry = function(entry, i) {
var c = this._instanceConstructor;
if ($$utils$$isMaybeThenable(entry)) {
if (entry.constructor === c && entry._state !== $$$internal$$PENDING) {
entry._onerror = null;
this._settledAt(entry._state, i, entry._result);
} else {
this._willSettleAt(c.resolve(entry), i);
}
} else {
this._remaining--;
this._result[i] = this._makeResult($$$internal$$FULFILLED, i, entry);
}
};
$$$enumerator$$Enumerator.prototype._settledAt = function(state, i, value) {
var promise = this.promise;
if (promise._state === $$$internal$$PENDING) {
this._remaining--;
if (this._abortOnReject && state === $$$internal$$REJECTED) {
$$$internal$$reject(promise, value);
} else {
this._result[i] = this._makeResult(state, i, value);
}
}
if (this._remaining === 0) {
$$$internal$$fulfill(promise, this._result);
}
};
$$$enumerator$$Enumerator.prototype._makeResult = function(state, i, value) {
return value;
};
$$$enumerator$$Enumerator.prototype._willSettleAt = function(promise, i) {
var enumerator = this;
$$$internal$$subscribe(promise, undefined, function(value) {
enumerator._settledAt($$$internal$$FULFILLED, i, value);
}, function(reason) {
enumerator._settledAt($$$internal$$REJECTED, i, reason);
});
};
var $$promise$all$$default = function all(entries, label) {
return new $$$enumerator$$default(this, entries, true /* abort on reject */, label).promise;
};
var $$promise$race$$default = function race(entries, label) {
/*jshint validthis:true */
var Constructor = this;
var promise = new Constructor($$$internal$$noop, label);
if (!$$utils$$isArray(entries)) {
$$$internal$$reject(promise, new TypeError('You must pass an array to race.'));
return promise;
}
var length = entries.length;
function onFulfillment(value) {
$$$internal$$resolve(promise, value);
}
function onRejection(reason) {
$$$internal$$reject(promise, reason);
}
for (var i = 0; promise._state === $$$internal$$PENDING && i < length; i++) {
$$$internal$$subscribe(Constructor.resolve(entries[i]), undefined, onFulfillment, onRejection);
}
return promise;
};
var $$promise$resolve$$default = function resolve(object, label) {
/*jshint validthis:true */
var Constructor = this;
if (object && typeof object === 'object' && object.constructor === Constructor) {
return object;
}
var promise = new Constructor($$$internal$$noop, label);
$$$internal$$resolve(promise, object);
return promise;
};
var $$promise$reject$$default = function reject(reason, label) {
/*jshint validthis:true */
var Constructor = this;
var promise = new Constructor($$$internal$$noop, label);
$$$internal$$reject(promise, reason);
return promise;
};
var $$es6$promise$promise$$counter = 0;
function $$es6$promise$promise$$needsResolver() {
throw new TypeError('You must pass a resolver function as the first argument to the promise constructor');
}
function $$es6$promise$promise$$needsNew() {
throw new TypeError("Failed to construct 'Promise': Please use the 'new' operator, this object constructor cannot be called as a function.");
}
var $$es6$promise$promise$$default = $$es6$promise$promise$$Promise;
/**
Promise objects represent the eventual result of an asynchronous operation. The
primary way of interacting with a promise is through its `then` method, which
registers callbacks to receive either a promise’s eventual value or the reason
why the promise cannot be fulfilled.
Terminology
-----------
- `promise` is an object or function with a `then` method whose behavior conforms to this specification.
- `thenable` is an object or function that defines a `then` method.
- `value` is any legal JavaScript value (including undefined, a thenable, or a promise).
- `exception` is a value that is thrown using the throw statement.
- `reason` is a value that indicates why a promise was rejected.
- `settled` the final resting state of a promise, fulfilled or rejected.
A promise can be in one of three states: pending, fulfilled, or rejected.
Promises that are fulfilled have a fulfillment value and are in the fulfilled
state. Promises that are rejected have a rejection reason and are in the
rejected state. A fulfillment value is never a thenable.
Promises can also be said to *resolve* a value. If this value is also a
promise, then the original promise's settled state will match the value's
settled state. So a promise that *resolves* a promise that rejects will
itself reject, and a promise that *resolves* a promise that fulfills will
itself fulfill.
Basic Usage:
------------
```js
var promise = new Promise(function(resolve, reject) {
// on success
resolve(value);
// on failure
reject(reason);
});
promise.then(function(value) {
// on fulfillment
}, function(reason) {
// on rejection
});
```
Advanced Usage:
---------------
Promises shine when abstracting away asynchronous interactions such as
`XMLHttpRequest`s.
```js
function getJSON(url) {
return new Promise(function(resolve, reject){
var xhr = new XMLHttpRequest();
xhr.open('GET', url);
xhr.onreadystatechange = handler;
xhr.responseType = 'json';
xhr.setRequestHeader('Accept', 'application/json');
xhr.send();
function handler() {
if (this.readyState === this.DONE) {
if (this.status === 200) {
resolve(this.response);
} else {
reject(new Error('getJSON: `' + url + '` failed with status: [' + this.status + ']'));
}
}
};
});
}
getJSON('/posts.json').then(function(json) {
// on fulfillment
}, function(reason) {
// on rejection
});
```
Unlike callbacks, promises are great composable primitives.
```js
Promise.all([
getJSON('/posts'),
getJSON('/comments')
]).then(function(values){
values[0] // => postsJSON
values[1] // => commentsJSON
return values;
});
```
@class Promise
@param {function} resolver
Useful for tooling.
@constructor
*/
function $$es6$promise$promise$$Promise(resolver) {
this._id = $$es6$promise$promise$$counter++;
this._state = undefined;
this._result = undefined;
this._subscribers = [];
if ($$$internal$$noop !== resolver) {
if (!$$utils$$isFunction(resolver)) {
$$es6$promise$promise$$needsResolver();
}
if (!(this instanceof $$es6$promise$promise$$Promise)) {
$$es6$promise$promise$$needsNew();
}
$$$internal$$initializePromise(this, resolver);
}
}
$$es6$promise$promise$$Promise.all = $$promise$all$$default;
$$es6$promise$promise$$Promise.race = $$promise$race$$default;
$$es6$promise$promise$$Promise.resolve = $$promise$resolve$$default;
$$es6$promise$promise$$Promise.reject = $$promise$reject$$default;
$$es6$promise$promise$$Promise.prototype = {
constructor: $$es6$promise$promise$$Promise,
/**
The primary way of interacting with a promise is through its `then` method,
which registers callbacks to receive either a promise's eventual value or the
reason why the promise cannot be fulfilled.
```js
findUser().then(function(user){
// user is available
}, function(reason){
// user is unavailable, and you are given the reason why
});
```
Chaining
--------
The return value of `then` is itself a promise. This second, 'downstream'
promise is resolved with the return value of the first promise's fulfillment
or rejection handler, or rejected if the handler throws an exception.
```js
findUser().then(function (user) {
return user.name;
}, function (reason) {
return 'default name';
}).then(function (userName) {
// If `findUser` fulfilled, `userName` will be the user's name, otherwise it
// will be `'default name'`
});
findUser().then(function (user) {
throw new Error('Found user, but still unhappy');
}, function (reason) {
throw new Error('`findUser` rejected and we're unhappy');
}).then(function (value) {
// never reached
}, function (reason) {
// if `findUser` fulfilled, `reason` will be 'Found user, but still unhappy'.
// If `findUser` rejected, `reason` will be '`findUser` rejected and we're unhappy'.
});
```
If the downstream promise does not specify a rejection handler, rejection reasons will be propagated further downstream.
```js
findUser().then(function (user) {
throw new PedagogicalException('Upstream error');
}).then(function (value) {
// never reached
}).then(function (value) {
// never reached
}, function (reason) {
// The `PedgagocialException` is propagated all the way down to here
});
```
Assimilation
------------
Sometimes the value you want to propagate to a downstream promise can only be
retrieved asynchronously. This can be achieved by returning a promise in the
fulfillment or rejection handler. The downstream promise will then be pending
until the returned promise is settled. This is called *assimilation*.
```js
findUser().then(function (user) {
return findCommentsByAuthor(user);
}).then(function (comments) {
// The user's comments are now available
});
```
If the assimliated promise rejects, then the downstream promise will also reject.
```js
findUser().then(function (user) {
return findCommentsByAuthor(user);
}).then(function (comments) {
// If `findCommentsByAuthor` fulfills, we'll have the value here
}, function (reason) {
// If `findCommentsByAuthor` rejects, we'll have the reason here
});
```
Simple Example
--------------
Synchronous Example
```javascript
var result;
try {
result = findResult();
// success
} catch(reason) {
// failure
}
```
Errback Example
```js
findResult(function(result, err){
if (err) {
// failure
} else {
// success
}
});
```
Promise Example;
```javascript
findResult().then(function(result){
// success
}, function(reason){
// failure
});
```
Advanced Example
--------------
Synchronous Example
```javascript
var author, books;
try {
author = findAuthor();
books = findBooksByAuthor(author);
// success
} catch(reason) {
// failure
}
```
Errback Example
```js
function foundBooks(books) {
}
function failure(reason) {
}
findAuthor(function(author, err){
if (err) {
failure(err);
// failure
} else {
try {
findBoooksByAuthor(author, function(books, err) {
if (err) {
failure(err);
} else {
try {
foundBooks(books);
} catch(reason) {
failure(reason);
}
}
});
} catch(error) {
failure(err);
}
// success
}
});
```
Promise Example;
```javascript
findAuthor().
then(findBooksByAuthor).
then(function(books){
// found books
}).catch(function(reason){
// something went wrong
});
```
@method then
@param {Function} onFulfilled
@param {Function} onRejected
Useful for tooling.
@return {Promise}
*/
then: function(onFulfillment, onRejection) {
var parent = this;
var state = parent._state;
if (state === $$$internal$$FULFILLED && !onFulfillment || state === $$$internal$$REJECTED && !onRejection) {
return this;
}
var child = new this.constructor($$$internal$$noop);
var result = parent._result;
if (state) {
var callback = arguments[state - 1];
$$asap$$default(function(){
$$$internal$$invokeCallback(state, child, callback, result);
});
} else {
$$$internal$$subscribe(parent, child, onFulfillment, onRejection);
}
return child;
},
/**
`catch` is simply sugar for `then(undefined, onRejection)` which makes it the same
as the catch block of a try/catch statement.
```js
function findAuthor(){
throw new Error('couldn't find that author');
}
// synchronous
try {
findAuthor();
} catch(reason) {
// something went wrong
}
// async with promises
findAuthor().catch(function(reason){
// something went wrong
});
```
@method catch
@param {Function} onRejection
Useful for tooling.
@return {Promise}
*/
'catch': function(onRejection) {
return this.then(null, onRejection);
}
};
var $$es6$promise$polyfill$$default = function polyfill() {
var local;
if (typeof global !== 'undefined') {
local = global;
} else if (typeof window !== 'undefined' && window.document) {
local = window;
} else {
local = self;
}
var es6PromiseSupport =
"Promise" in local &&
// Some of these methods are missing from
// Firefox/Chrome experimental implementations
"resolve" in local.Promise &&
"reject" in local.Promise &&
"all" in local.Promise &&
"race" in local.Promise &&
// Older version of the spec had a resolver object
// as the arg rather than a function
(function() {
var resolve;
new local.Promise(function(r) { resolve = r; });
return $$utils$$isFunction(resolve);
}());
if (!es6PromiseSupport) {
local.Promise = $$es6$promise$promise$$default;
}
};
var es6$promise$umd$$ES6Promise = {
'Promise': $$es6$promise$promise$$default,
'polyfill': $$es6$promise$polyfill$$default
};
/* global define:true module:true window: true */
if (typeof define === 'function' && define['amd']) {
define(function() { return es6$promise$umd$$ES6Promise; });
} else if (typeof module !== 'undefined' && module['exports']) {
module['exports'] = es6$promise$umd$$ES6Promise;
} else if (typeof this !== 'undefined') {
this['ES6Promise'] = es6$promise$umd$$ES6Promise;
}
}).call(this);
}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"_process":2}],2:[function(require,module,exports){
// shim for using process in browser
var process = module.exports = {};
var queue = [];
var draining = false;
function drainQueue() {
if (draining) {
return;
}
draining = true;
var currentQueue;
var len = queue.length;
while(len) {
currentQueue = queue;
queue = [];
var i = -1;
while (++i < len) {
currentQueue[i]();
}
len = queue.length;
}
draining = false;
}
process.nextTick = function (fun) {
queue.push(fun);
if (!draining) {
setTimeout(drainQueue, 0);
}
};
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.version = ''; // empty string to avoid regexp issues
function noop() {}
process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;
process.binding = function (name) {
throw new Error('process.binding is not supported');
};
// TODO(shtylman)
process.cwd = function () { return '/' };
process.chdir = function (dir) {
throw new Error('process.chdir is not supported');
};
process.umask = function() { return 0; };
},{}],3:[function(require,module,exports){
(function (global){
/*! http://mths.be/punycode v1.2.4 by @mathias */
;(function(root) {
/** Detect free variables */
var freeExports = typeof exports == 'object' && exports;
var freeModule = typeof module == 'object' && module &&
module.exports == freeExports && module;
var freeGlobal = typeof global == 'object' && global;
if (freeGlobal.global === freeGlobal || freeGlobal.window === freeGlobal) {
root = freeGlobal;
}
/**
* The `punycode` object.
* @name punycode
* @type Object
*/
var punycode,
/** Highest positive signed 32-bit float value */
maxInt = 2147483647, // aka. 0x7FFFFFFF or 2^31-1
/** Bootstring parameters */
base = 36,
tMin = 1,
tMax = 26,
skew = 38,
damp = 700,
initialBias = 72,
initialN = 128, // 0x80
delimiter = '-', // '\x2D'
/** Regular expressions */
regexPunycode = /^xn--/,
regexNonASCII = /[^ -~]/, // unprintable ASCII chars + non-ASCII chars
regexSeparators = /\x2E|\u3002|\uFF0E|\uFF61/g, // RFC 3490 separators
/** Error messages */
errors = {
'overflow': 'Overflow: input needs wider integers to process',
'not-basic': 'Illegal input >= 0x80 (not a basic code point)',
'invalid-input': 'Invalid input'
},
/** Convenience shortcuts */
baseMinusTMin = base - tMin,
floor = Math.floor,
stringFromCharCode = String.fromCharCode,
/** Temporary variable */
key;
/*--------------------------------------------------------------------------*/
/**
* A generic error utility function.
* @private
* @param {String} type The error type.
* @returns {Error} Throws a `RangeError` with the applicable error message.
*/
function error(type) {
throw RangeError(errors[type]);
}
/**
* A generic `Array#map` utility function.
* @private
* @param {Array} array The array to iterate over.
* @param {Function} callback The function that gets called for every array
* item.
* @returns {Array} A new array of values returned by the callback function.
*/
function map(array, fn) {
var length = array.length;
while (length--) {
array[length] = fn(array[length]);
}
return array;
}
/**
* A simple `Array#map`-like wrapper to work with domain name strings.
* @private
* @param {String} domain The domain name.
* @param {Function} callback The function that gets called for every
* character.
* @returns {Array} A new string of characters returned by the callback
* function.
*/
function mapDomain(string, fn) {
return map(string.split(regexSeparators), fn).join('.');
}
/**
* Creates an array containing the numeric code points of each Unicode
* character in the string. While JavaScript uses UCS-2 internally,
* this function will convert a pair of surrogate halves (each of which
* UCS-2 exposes as separate characters) into a single code point,
* matching UTF-16.
* @see `punycode.ucs2.encode`
* @see
* @memberOf punycode.ucs2
* @name decode
* @param {String} string The Unicode input string (UCS-2).
* @returns {Array} The new array of code points.
*/
function ucs2decode(string) {
var output = [],
counter = 0,
length = string.length,
value,
extra;
while (counter < length) {
value = string.charCodeAt(counter++);
if (value >= 0xD800 && value <= 0xDBFF && counter < length) {
// high surrogate, and there is a next character
extra = string.charCodeAt(counter++);
if ((extra & 0xFC00) == 0xDC00) { // low surrogate
output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);
} else {
// unmatched surrogate; only append this code unit, in case the next
// code unit is the high surrogate of a surrogate pair
output.push(value);
counter--;
}
} else {
output.push(value);
}
}
return output;
}
/**
* Creates a string based on an array of numeric code points.
* @see `punycode.ucs2.decode`
* @memberOf punycode.ucs2
* @name encode
* @param {Array} codePoints The array of numeric code points.
* @returns {String} The new Unicode string (UCS-2).
*/
function ucs2encode(array) {
return map(array, function(value) {
var output = '';
if (value > 0xFFFF) {
value -= 0x10000;
output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);
value = 0xDC00 | value & 0x3FF;
}
output += stringFromCharCode(value);
return output;
}).join('');
}
/**
* Converts a basic code point into a digit/integer.
* @see `digitToBasic()`
* @private
* @param {Number} codePoint The basic numeric code point value.
* @returns {Number} The numeric value of a basic code point (for use in
* representing integers) in the range `0` to `base - 1`, or `base` if
* the code point does not represent a value.
*/
function basicToDigit(codePoint) {
if (codePoint - 48 < 10) {
return codePoint - 22;
}
if (codePoint - 65 < 26) {
return codePoint - 65;
}
if (codePoint - 97 < 26) {
return codePoint - 97;
}
return base;
}
/**
* Converts a digit/integer into a basic code point.
* @see `basicToDigit()`
* @private
* @param {Number} digit The numeric value of a basic code point.
* @returns {Number} The basic code point whose value (when used for
* representing integers) is `digit`, which needs to be in the range
* `0` to `base - 1`. If `flag` is non-zero, the uppercase form is
* used; else, the lowercase form is used. The behavior is undefined
* if `flag` is non-zero and `digit` has no uppercase form.
*/
function digitToBasic(digit, flag) {
// 0..25 map to ASCII a..z or A..Z
// 26..35 map to ASCII 0..9
return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5);
}
/**
* Bias adaptation function as per section 3.4 of RFC 3492.
* http://tools.ietf.org/html/rfc3492#section-3.4
* @private
*/
function adapt(delta, numPoints, firstTime) {
var k = 0;
delta = firstTime ? floor(delta / damp) : delta >> 1;
delta += floor(delta / numPoints);
for (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) {
delta = floor(delta / baseMinusTMin);
}
return floor(k + (baseMinusTMin + 1) * delta / (delta + skew));
}
/**
* Converts a Punycode string of ASCII-only symbols to a string of Unicode
* symbols.
* @memberOf punycode
* @param {String} input The Punycode string of ASCII-only symbols.
* @returns {String} The resulting string of Unicode symbols.
*/
function decode(input) {
// Don't use UCS-2
var output = [],
inputLength = input.length,
out,
i = 0,
n = initialN,
bias = initialBias,
basic,
j,
index,
oldi,
w,
k,
digit,
t,
/** Cached calculation results */
baseMinusT;
// Handle the basic code points: let `basic` be the number of input code
// points before the last delimiter, or `0` if there is none, then copy
// the first basic code points to the output.
basic = input.lastIndexOf(delimiter);
if (basic < 0) {
basic = 0;
}
for (j = 0; j < basic; ++j) {
// if it's not a basic code point
if (input.charCodeAt(j) >= 0x80) {
error('not-basic');
}
output.push(input.charCodeAt(j));
}
// Main decoding loop: start just after the last delimiter if any basic code
// points were copied; start at the beginning otherwise.
for (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) {
// `index` is the index of the next character to be consumed.
// Decode a generalized variable-length integer into `delta`,
// which gets added to `i`. The overflow checking is easier
// if we increase `i` as we go, then subtract off its starting
// value at the end to obtain `delta`.
for (oldi = i, w = 1, k = base; /* no condition */; k += base) {
if (index >= inputLength) {
error('invalid-input');
}
digit = basicToDigit(input.charCodeAt(index++));
if (digit >= base || digit > floor((maxInt - i) / w)) {
error('overflow');
}
i += digit * w;
t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);
if (digit < t) {
break;
}
baseMinusT = base - t;
if (w > floor(maxInt / baseMinusT)) {
error('overflow');
}
w *= baseMinusT;
}
out = output.length + 1;
bias = adapt(i - oldi, out, oldi == 0);
// `i` was supposed to wrap around from `out` to `0`,
// incrementing `n` each time, so we'll fix that now:
if (floor(i / out) > maxInt - n) {
error('overflow');
}
n += floor(i / out);
i %= out;
// Insert `n` at position `i` of the output
output.splice(i++, 0, n);
}
return ucs2encode(output);
}
/**
* Converts a string of Unicode symbols to a Punycode string of ASCII-only
* symbols.
* @memberOf punycode
* @param {String} input The string of Unicode symbols.
* @returns {String} The resulting Punycode string of ASCII-only symbols.
*/
function encode(input) {
var n,
delta,
handledCPCount,
basicLength,
bias,
j,
m,
q,
k,
t,
currentValue,
output = [],
/** `inputLength` will hold the number of code points in `input`. */
inputLength,
/** Cached calculation results */
handledCPCountPlusOne,
baseMinusT,
qMinusT;
// Convert the input in UCS-2 to Unicode
input = ucs2decode(input);
// Cache the length
inputLength = input.length;
// Initialize the state
n = initialN;
delta = 0;
bias = initialBias;
// Handle the basic code points
for (j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue < 0x80) {
output.push(stringFromCharCode(currentValue));
}
}
handledCPCount = basicLength = output.length;
// `handledCPCount` is the number of code points that have been handled;
// `basicLength` is the number of basic code points.
// Finish the basic string - if it is not empty - with a delimiter
if (basicLength) {
output.push(delimiter);
}
// Main encoding loop:
while (handledCPCount < inputLength) {
// All non-basic code points < n have been handled already. Find the next
// larger one:
for (m = maxInt, j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue >= n && currentValue < m) {
m = currentValue;
}
}
// Increase `delta` enough to advance the decoder's state to ,
// but guard against overflow
handledCPCountPlusOne = handledCPCount + 1;
if (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) {
error('overflow');
}
delta += (m - n) * handledCPCountPlusOne;
n = m;
for (j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue < n && ++delta > maxInt) {
error('overflow');
}
if (currentValue == n) {
// Represent delta as a generalized variable-length integer
for (q = delta, k = base; /* no condition */; k += base) {
t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);
if (q < t) {
break;
}
qMinusT = q - t;
baseMinusT = base - t;
output.push(
stringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0))
);
q = floor(qMinusT / baseMinusT);
}
output.push(stringFromCharCode(digitToBasic(q, 0)));
bias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength);
delta = 0;
++handledCPCount;
}
}
++delta;
++n;
}
return output.join('');
}
/**
* Converts a Punycode string representing a domain name to Unicode. Only the
* Punycoded parts of the domain name will be converted, i.e. it doesn't
* matter if you call it on a string that has already been converted to
* Unicode.
* @memberOf punycode
* @param {String} domain The Punycode domain name to convert to Unicode.
* @returns {String} The Unicode representation of the given Punycode
* string.
*/
function toUnicode(domain) {
return mapDomain(domain, function(string) {
return regexPunycode.test(string)
? decode(string.slice(4).toLowerCase())
: string;
});
}
/**
* Converts a Unicode string representing a domain name to Punycode. Only the
* non-ASCII parts of the domain name will be converted, i.e. it doesn't
* matter if you call it with a domain that's already in ASCII.
* @memberOf punycode
* @param {String} domain The domain name to convert, as a Unicode string.
* @returns {String} The Punycode representation of the given domain name.
*/
function toASCII(domain) {
return mapDomain(domain, function(string) {
return regexNonASCII.test(string)
? 'xn--' + encode(string)
: string;
});
}
/*--------------------------------------------------------------------------*/
/** Define the public API */
punycode = {
/**
* A string representing the current Punycode.js version number.
* @memberOf punycode
* @type String
*/
'version': '1.2.4',
/**
* An object of methods to convert from JavaScript's internal character
* representation (UCS-2) to Unicode code points, and back.
* @see
* @memberOf punycode
* @type Object
*/
'ucs2': {
'decode': ucs2decode,
'encode': ucs2encode
},
'decode': decode,
'encode': encode,
'toASCII': toASCII,
'toUnicode': toUnicode
};
/** Expose `punycode` */
// Some AMD build optimizers, like r.js, check for specific condition patterns
// like the following:
if (
typeof define == 'function' &&
typeof define.amd == 'object' &&
define.amd
) {
define('punycode', function() {
return punycode;
});
} else if (freeExports && !freeExports.nodeType) {
if (freeModule) { // in Node.js or RingoJS v0.8.0+
freeModule.exports = punycode;
} else { // in Narwhal or RingoJS v0.7.0-
for (key in punycode) {
punycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]);
}
}
} else { // in Rhino or a web browser
root.punycode = punycode;
}
}(this));
}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{}],4:[function(require,module,exports){
var log = require('./log');
var Promise = require('./promise');
function restoreOwnerScroll(ownerDocument, x, y) {
if (ownerDocument.defaultView && (x !== ownerDocument.defaultView.pageXOffset || y !== ownerDocument.defaultView.pageYOffset)) {
ownerDocument.defaultView.scrollTo(x, y);
}
}
function cloneCanvasContents(canvas, clonedCanvas) {
try {
if (clonedCanvas) {
clonedCanvas.width = canvas.width;
clonedCanvas.height = canvas.height;
clonedCanvas.getContext("2d").putImageData(canvas.getContext("2d").getImageData(0, 0, canvas.width, canvas.height), 0, 0);
}
} catch(e) {
log("Unable to copy canvas content from", canvas, e);
}
}
function cloneNode(node, javascriptEnabled) {
var clone = node.nodeType === 3 ? document.createTextNode(node.nodeValue) : node.cloneNode(false);
var child = node.firstChild;
while(child) {
if (javascriptEnabled === true || child.nodeType !== 1 || child.nodeName !== 'SCRIPT') {
clone.appendChild(cloneNode(child, javascriptEnabled));
}
child = child.nextSibling;
}
if (node.nodeType === 1) {
clone._scrollTop = node.scrollTop;
clone._scrollLeft = node.scrollLeft;
if (node.nodeName === "CANVAS") {
cloneCanvasContents(node, clone);
} else if (node.nodeName === "TEXTAREA" || node.nodeName === "SELECT") {
clone.value = node.value;
}
}
return clone;
}
function initNode(node) {
if (node.nodeType === 1) {
node.scrollTop = node._scrollTop;
node.scrollLeft = node._scrollLeft;
var child = node.firstChild;
while(child) {
initNode(child);
child = child.nextSibling;
}
}
}
module.exports = function(ownerDocument, containerDocument, width, height, options, x ,y) {
var documentElement = cloneNode(ownerDocument.documentElement, options.javascriptEnabled);
var container = containerDocument.createElement("iframe");
container.className = "html2canvas-container";
container.style.visibility = "hidden";
container.style.position = "fixed";
container.style.left = "-10000px";
container.style.top = "0px";
container.style.border = "0";
container.width = width;
container.height = height;
container.scrolling = "no"; // ios won't scroll without it
containerDocument.body.appendChild(container);
return new Promise(function(resolve) {
var documentClone = container.contentWindow.document;
/* Chrome doesn't detect relative background-images assigned in inline