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@ -1,6 +1,8 @@ |
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import Datatypes |
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import VM |
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import qualified Datatypes.Unit as Unit |
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import Data.Hashable (hash, Hashable(..)) |
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import Data.Set (Set) |
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import qualified Data.Set as Set |
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@ -12,7 +14,7 @@ test f = [f (0,3) == (2,5), f (1,3) == (3, 6), f (2,3) == (3,7), f (3, 3) == (4, |
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test2 :: (Cell -> Cell) -> [Bool] |
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test2 f = [f (2,5) == (3,6), f (3,6) == (2, 7), f (2,7) == (1,7), f (1, 7) == (1,6), f (1, 6) == (1,5), f (1, 5) == (2, 5)] |
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deepCheck p = quickCheckWith (stdArgs { maxSuccess = 10000 }) p |
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deepCheck p = quickCheckWith (stdArgs { maxSuccess = 100000 }) p |
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testTutto = do |
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deepCheck (\pivot cell -> let r2 = rotateCell pivot in (r2 . r2 . r2 . r2 . r2 . r2) cell == cell) |
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@ -32,21 +34,21 @@ testTutteRotazioni = checkForNothing [ |
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testControRotazioni (5, 5) [(6,1), (8,4), (7, 8), (4,9), (1,6), (2,2), (5,5)] |
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] |
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--testCentering = deepCheck (\up um um1 -> let b = Board 5 10 (Set.fromList []) |
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-- u = Unit (Set.fromList (um1:um)) up |
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-- c = centerUnit u b |
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-- bw = 5 |
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-- xCoords = Set.map (\(x, y) -> x) (unitMembers c) |
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-- yCoords = Set.map (\(x, y) -> y) (unitMembers c) |
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-- unitLeft = Set.findMin xCoords |
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-- unitRight = Set.findMax xCoords |
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-- unitTop = Set.findMin yCoords |
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-- deltaLeft = unitLeft |
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-- deltaRight = bw - unitRight - 1 |
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-- in (deltaLeft == deltaRight || (deltaRight - deltaLeft) == 1) && unitTop == 0) |
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testCentering = deepCheck (\up um um1 -> let b = Board 5 10 (Set.fromList []) |
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u = Unit up (Set.fromList (um1:um)) |
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c = Unit.centeredIn u b |
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bw = 5 |
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xCoords = Set.map (\(x, y) -> x) (Unit.members c) |
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yCoords = Set.map (\(x, y) -> y) (Unit.members c) |
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unitLeft = Set.findMin xCoords |
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unitRight = Set.findMax xCoords |
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unitTop = Set.findMin yCoords |
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deltaLeft = unitLeft |
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deltaRight = bw - unitRight - 1 |
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in (deltaLeft == deltaRight || (deltaRight - deltaLeft) == 1) && unitTop == 0) |
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testGame = let board = Board 5 10 (Set.fromList []) |
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unit = Unit (Set.fromList [(2, 8)]) (2, 8) |
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unit = Unit (2, 8) (Set.fromList [(2, 8)]) |
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game = Game board [unit] (Set.fromList [hash unit]) |
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in game |
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