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rotate is now working properly

adaptedStrategy0
Slash 9 years ago
parent
commit
d9ff194275
2 changed files with 82 additions and 80 deletions
  1. +82
    -0
      vm/VM.hs
  2. +0
    -80
      vm/vm.hs

+ 82
- 0
vm/VM.hs View File

@ -0,0 +1,82 @@
module VM where
import Data.Set (Set)
import qualified Data.Set as Set
import Test.QuickCheck
type Cell = (Int, Int)
data Board = Board {
boardWidth :: Int,
boardHeight :: Int,
filled :: Set Cell
}
data Unit = Unit {
unitMembers :: Set Cell,
unitPivot :: Cell
}
deriving Show
data Command = MoveW
| MoveE
| MoveSW
| MoveSE
| RotateClockwise
| RotateCounterclockwise
data Game = Game Board Unit
-- data Game = Game { board :: Board, unit :: Unit }
-- isValidPosition :: Unit -> Board
data Notes = OK
| Collision
| CollisionWithRowElision
-- step :: Game -> Command -> (Game, Notes)
-- step game inst
applyWholeUnit :: Unit -> (Cell -> Cell) -> Unit
applyWholeUnit (Unit members pivot) f = Unit (Set.map f members) (f pivot)
applyCommand :: Unit -> Command -> Unit
applyCommand unit MoveW = applyWholeUnit unit move where
move (x, y) = (x - 1, y)
applyCommand unit MoveE = applyWholeUnit unit move where
move (x, y) = (x + 1, y)
applyCommand unit MoveSW = applyWholeUnit unit move where
move (x, y) = (x - ((y + 1) `mod` 2), y + 1)
applyCommand unit MoveSE = applyWholeUnit unit move where
move (x, y) = (x + (y `mod` 2), y + 1)
applyCommand (Unit members pivot) RotateClockwise = Unit (Set.map transform members) pivot where
transform cell = rotateCell pivot cell
applyCommand (Unit members pivot) RotateCounterclockwise = Unit (Set.map transform members) pivot where
transform cell = counterRotateCell pivot cell
rotateCell :: Cell -> Cell -> Cell
rotateCell (px, py) (x, y) = (px - ddiag + (doriz + px `mod` 2) `div` 2, py + doriz) where
(ddiag, doriz) = relativePosition (px, py) (x, y)
counterRotateCell :: Cell -> Cell -> Cell
counterRotateCell pivot = rp . rp . rp . rp . rp where
rp = rotateCell pivot
relativePosition :: Cell -> Cell -> (Int, Int)
relativePosition (px, py) (x, y) = (diagDir, horizDir) where
diagDir = y - py
horizDir = x - px + (if py `mod` 2 == 0 then diagDir + diagDir `mod` 2 else diagDir - diagDir `mod` 2) `div` 2
test :: (Cell -> Cell) -> [Bool]
test f = [f (0,3) == (2,5), f (1,3) == (3, 6), f (2,3) == (3,7), f (3, 3) == (4,8), f (2, 4) == (2,7)]
test2 :: (Cell -> Cell) -> [Bool]
test2 f = [f (2,5) == (3,6), f (3,6) == (2, 7), f (2,7) == (1,7), f (1, 7) == (1,6), f (1, 6) == (1,5), f (1, 5) == (2, 5)]
deepCheck p = quickCheckWith (stdArgs { maxSuccess = 10000 }) p
testTutto = do
deepCheck (\pivot cell -> let r2 = rotateCell pivot in (r2 . r2 . r2 . r2 . r2 . r2) cell == cell)
deepCheck (\pivot cell -> cell == counterRotateCell pivot (rotateCell pivot cell))

+ 0
- 80
vm/vm.hs View File

@ -1,80 +0,0 @@
import Data.Set (Set)
import qualified Data.Set as Set
import Test.QuickCheck
type Cell = (Int, Int)
data Board = Board {
boardWidth :: Int,
boardHeight :: Int,
filled :: Set Cell
}
data Unit = Unit {
unitMembers :: Set Cell,
unitPivot :: Cell
}
deriving Show
data Command = MoveW
| MoveE
| MoveSW
| MoveSE
| RotateClockwise
| RotateCounterclockwise
data Game = Game Board Unit
-- data Game = Game { board :: Board, unit :: Unit }
-- isValidPosition :: Unit -> Board
data Notes = OK
| Collision
| CollisionWithRowElision
-- step :: Game -> Command -> (Game, Notes)
-- step game inst
applyCommand :: Unit -> Command -> Unit
applyCommand (Unit members pivot) MoveW = Unit (Set.map move members) (move pivot) where
move (y, x) = (y - 1, x)
applyCommand (Unit members pivot) MoveE = Unit (Set.map move members) (move pivot) where
move (y, x) = (y + 1, x)
applyCommand (Unit members pivot) MoveSW = Unit (Set.map move members) (move pivot) where
move (y, x) = (y - ((x + 1) `mod` 2), x + 1)
applyCommand (Unit members pivot) MoveSE = Unit (Set.map move members) (move pivot) where
move (y, x) = (y + (x `mod` 2), x + 1)
applyCommand (Unit members pivot) RotateClockwise = Unit (Set.map move members) (move pivot) where
move (y, x) = (y + (x `mod` 2), x + 1)
applyCommand (Unit members pivot) RotateCounterclockwise = Unit (Set.map move members) (move pivot) where
move (y, x) = (y + (x `mod` 2), x + 1)
test :: (Cell -> Cell) -> [Bool]
test f = [f (0,3) == (2,5), f (1,3) == (3, 6), f (2,3) == (3,7), f (3, 3) == (4,8), f (2, 4) == (2,7)]
test2 :: (Cell -> Cell) -> [Bool]
test2 f = [f (2,5) == (3,6), f (3,6) == (2, 7), f (2,7) == (1,7), f (1, 7) == (1,6), f (1, 6) == (1,5), f (1, 5) == (2, 5)]
testx :: (Int -> Int) -> [Bool]
testx f = [f 0 == 2, f 1 == 3, f 2 == 3, f 3 == 4, f 2 == 2]
info :: Cell -> Cell -> (Int, Int)
info (py, px) (y, x) = (ddiag, doriz) where
ddiag = x - px
doriz = y - py + (if px `mod` 2 == 0 then ddiag + ddiag `mod` 2 else ddiag - ddiag `mod` 2) `div` 2
rotate :: Cell -> Cell -> Cell
rotate (py, px) (y, x) = (py - ddiag + doriz `div` 2, px + doriz) where
(ddiag, doriz) = info (py, px) (y, x)
deepCheck p = quickCheckWith (stdArgs { maxSuccess = 10000 }) p
testTutto = do
deepCheck (\pivot cell -> let r2 = rotate pivot in (r2 . r2 . r2 . r2 . r2 . r2) cell == cell)

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