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@ -7,19 +7,11 @@ import qualified Data.Set as Set |
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import Datatypes.Board (Board(..)) |
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import qualified Datatypes.Board as Board |
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import Datatypes.Cell (Cell(..)) |
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import Datatypes.Game (Game(..)) |
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import Datatypes.Game (Game(..), Command(..)) |
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import qualified Datatypes.Game as Game |
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import Datatypes.Unit (Unit(..)) |
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import qualified Datatypes.Unit as Unit |
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data Command = MoveW |
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| MoveE |
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| MoveSW |
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| MoveSE |
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| RotateClockwise |
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| RotateCounterclockwise |
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deriving (Show,Eq) |
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data Notes = OK |
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| GameOver |
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| Lock { rowsCleaned :: Int } |
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@ -66,11 +58,11 @@ lockUnit game = game { |
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testStep = let unit = Unit (0, 0) (Set.fromList [(2,9)]) |
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board = Board 5 10 (Set.fromList [(0,8),(1,8),(0,9),(1,9),(4,8),(3,9),(4,9)]) |
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in step (Game board [unit] (Set.fromList []) 0 0) MoveSW |
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in step (Game board [unit] (Set.fromList []) 0 0 []) MoveSW |
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testStep2 = let unit = Unit (2, 4) (Set.fromList [(0,3),(1,3),(2,3),(3,3),(1,4),(2,4),(3,4), (1,5),(2,5),(2,6)]) |
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board = Board 6 10 (Set.fromList [(0,8),(0,9),(4,6),(3,7),(4,7),(3,8),(4,8),(2,9),(3,9),(4,9),(5,8),(5,9)]) |
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(g1, n1) = step (Game board [unit] (Set.fromList []) 2 0) MoveSW |
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(g1, n1) = step (Game board [unit] (Set.fromList []) 2 0 []) MoveSW |
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(g2, n2) = step g1 MoveSE |
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(g3, n3) = step g2 MoveSW |
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(g4, n4) = step g3 MoveSW |
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@ -78,27 +70,27 @@ testStep2 = let unit = Unit (2, 4) (Set.fromList [(0,3),(1,3),(2,3),(3,3),(1,4), |
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testStep3 = let unit = Unit (0, 0) (Set.fromList [(2,9)]) |
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board = Board 5 10 (Set.fromList [(0,8),(1,8),(0,9),(1,9),(4,8),(3,9),(4,9)]) |
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in step (Game board [unit] (Set.fromList []) 0 0) MoveSW |
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in step (Game board [unit] (Set.fromList []) 0 0 []) MoveSW |
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step :: Game -> Command -> (Game, Notes) |
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step game@(Game { units = [] }) command = (game, ErrorGameEnded) |
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step game command = |
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if shouldLock |
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then |
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if Game.completed updatedGame |
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then (updatedGame, GameOver) |
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else (updatedGame, Lock (Game.oldLines updatedGame)) |
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else |
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if Set.member (hash newUnit) (Game.visitedUnits game) |
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then (game { units = newUnit:otherUnits }, ErrorSamePosition) |
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else (game { units = newUnit:otherUnits, visitedUnits = newVisitedUnits }, OK) |
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where |
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(unit:otherUnits) = Game.units game |
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let (unit:otherUnits) = Game.units game |
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newUnit = applyCommand unit command |
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board = Game.board game |
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shouldLock = newUnit `Unit.collidesWith` board || newUnit `Unit.isOutsideOf` board |
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newVisitedUnits = Set.insert (hash newUnit) (Game.visitedUnits game) |
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updatedGame = checkSpawn $ lockUnit game |
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updatedGame = (checkSpawn $ lockUnit game) { history = command:(Game.history game) } |
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in |
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if shouldLock |
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then |
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if Game.completed updatedGame |
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then (updatedGame, GameOver) |
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else (updatedGame, Lock (Game.oldLines updatedGame)) |
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else |
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if Set.member (hash newUnit) (Game.visitedUnits game) |
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then (game { units = newUnit:otherUnits }, ErrorSamePosition) |
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else (game { units = newUnit:otherUnits, visitedUnits = newVisitedUnits, history = command:(Game.history game) }, OK) |
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applyCommand :: Unit -> Command -> Unit |
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applyCommand unit MoveW = Unit.map move unit where |
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